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<blockquote data-quote="Ramaster" data-source="post: 7781191" data-attributes="member: 6687585"><p>If you decide that the players have to climb a very smooth wall with a high climb DC and then they all fail their checks and you fudge it so that they succeed and the adventure can continue, then that's just a badly designed encounter. You are not doing anything "on hard mode", you are just compensating on the spot for a previous mistake. DMing "on hard mode" would be to put the PCs on a situation where they thinking that climbing said wall is hard when it's actually easy or, EVEN BETTER (and what I'm trying for currently), putting them on a situation where failing to climb the wall has negative consequences but the adventure not only continues, it just gets more interesting.</p></blockquote><p></p>
[QUOTE="Ramaster, post: 7781191, member: 6687585"] If you decide that the players have to climb a very smooth wall with a high climb DC and then they all fail their checks and you fudge it so that they succeed and the adventure can continue, then that's just a badly designed encounter. You are not doing anything "on hard mode", you are just compensating on the spot for a previous mistake. DMing "on hard mode" would be to put the PCs on a situation where they thinking that climbing said wall is hard when it's actually easy or, EVEN BETTER (and what I'm trying for currently), putting them on a situation where failing to climb the wall has negative consequences but the adventure not only continues, it just gets more interesting. [/QUOTE]
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