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General Tabletop Discussion
*Pathfinder & Starfinder
Another Martial Controller: Musketeer
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<blockquote data-quote="chronoplasm" data-source="post: 5014132" data-attributes="member: 73795"><p>Source:</p><p><a href="http://www.critical-hits.com/2008/06/30/mike-mearls-everything-you-wanted-to-know-about-fourth-edition/" target="_blank">Critical Hits » Mike Mearls: “Everything you Wanted to Know About Fourth Edition”</a></p><p> </p><p> </p><p>This really popped out at me. Why can't a controller, regardless of power source, dual wield? Because it would step on the Ranger's toes? If the conceptual of wildnerness-wandering archer can be taken up by the Seeker (a primal controller), why can't we give the other half of the Ranger, that of a light-armored dual-wielder, to a controller class?</p><p> </p><p></p><p>Source:</p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/246913-dragon-370-invoker-preview.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/246913-dragon-370-invoker-preview.html</a></p><p> </p><p>I want to expand on this. A controller isn't simply an anti-leader. Imagine the four roles as slices of a pie, much like the colors of mana in Magic: the Gathering. </p><p>Controller and Leader are opposite of each other.</p><p>Striker and Defender are opposite of each other.</p><p>Striker and Defender are both adjacent to Controller and Leader.</p><p>Opposing roles mirror each other, but adjacent roles overlap.</p><p> </p><p>The way I see it, Controllers overlap strikers with their high damage output (though spread across a larger area) and with their ability to debuff enemy defenses.</p><p>Controllers overlap defenders with their ability to debuff enemy attacks and disincentivize movement and certain actions.</p><p>However, Controllers get neither the single-target damage output that Strikers have nor the high defense that Defenders have.</p><p> </p><p>Erego, a martial controller should be light armored but excell at preventing enemies from attacking, and it should have low damage but excell at preventing enemies from defending themselves.</p><p> </p><p> </p><p>My latest idea for a Martial Controller is the Musketeer. It shares some conceptual space with the Ranger by being a two-weapon fighter, but is differentiated by:</p><p>being a controller</p><p>being an A-shaped class as opposed to a V-shaped class</p><p>emphasizing attack and defense debuffs rather than straight damage.</p><p> </p><p>So here's what I have so far...</p><p> </p><p><strong>Musketeer</strong></p><p>Power Source: Martial</p><p>Role: Controller</p><p>Primary Ability Score: Dexterity</p><p>Secondary Ability Scores: Intelligence, Charisma</p><p>Weapon Proficiency: Simple melee, simple ranged, military firearms, Rapiers, Parrying Daggers</p><p>Armor Proficiency: Cloth, Leather</p><p>Defense Bonus: +2 to Will</p><p>Musketeer Features: Musketeer's Weapon Talent, Touche</p><p> </p><p><strong>Musketeer's Weapon Talent </strong>You may add your Dexterity modifier instead of your Strength modifier to attack and damage rolls for attacks made with light blades. In addition, you gain the two-weapon defense feat, even if you don't meat the prerequisites. </p><p></p><p><strong>Touche</strong> Whenever you are hit by an attack, you may make a basic melee or ranged attack against the attacker as an immediate reaction. </p><p> </p><p> </p><p>So... what do you think so far?</p></blockquote><p></p>
[QUOTE="chronoplasm, post: 5014132, member: 73795"] Source: [url=http://www.critical-hits.com/2008/06/30/mike-mearls-everything-you-wanted-to-know-about-fourth-edition/]Critical Hits » Mike Mearls: “Everything you Wanted to Know About Fourth Edition”[/url] This really popped out at me. Why can't a controller, regardless of power source, dual wield? Because it would step on the Ranger's toes? If the conceptual of wildnerness-wandering archer can be taken up by the Seeker (a primal controller), why can't we give the other half of the Ranger, that of a light-armored dual-wielder, to a controller class? Source: [url]http://www.enworld.org/forum/general-rpg-discussion/246913-dragon-370-invoker-preview.html[/url] I want to expand on this. A controller isn't simply an anti-leader. Imagine the four roles as slices of a pie, much like the colors of mana in Magic: the Gathering. Controller and Leader are opposite of each other. Striker and Defender are opposite of each other. Striker and Defender are both adjacent to Controller and Leader. Opposing roles mirror each other, but adjacent roles overlap. The way I see it, Controllers overlap strikers with their high damage output (though spread across a larger area) and with their ability to debuff enemy defenses. Controllers overlap defenders with their ability to debuff enemy attacks and disincentivize movement and certain actions. However, Controllers get neither the single-target damage output that Strikers have nor the high defense that Defenders have. Erego, a martial controller should be light armored but excell at preventing enemies from attacking, and it should have low damage but excell at preventing enemies from defending themselves. My latest idea for a Martial Controller is the Musketeer. It shares some conceptual space with the Ranger by being a two-weapon fighter, but is differentiated by: being a controller being an A-shaped class as opposed to a V-shaped class emphasizing attack and defense debuffs rather than straight damage. So here's what I have so far... [B]Musketeer[/B] Power Source: Martial Role: Controller Primary Ability Score: Dexterity Secondary Ability Scores: Intelligence, Charisma Weapon Proficiency: Simple melee, simple ranged, military firearms, Rapiers, Parrying Daggers Armor Proficiency: Cloth, Leather Defense Bonus: +2 to Will Musketeer Features: Musketeer's Weapon Talent, Touche [B]Musketeer's Weapon Talent [/B]You may add your Dexterity modifier instead of your Strength modifier to attack and damage rolls for attacks made with light blades. In addition, you gain the two-weapon defense feat, even if you don't meat the prerequisites. [B]Touche[/B] Whenever you are hit by an attack, you may make a basic melee or ranged attack against the attacker as an immediate reaction. So... what do you think so far? [/QUOTE]
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