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General Tabletop Discussion
D&D Older Editions
Another math crunch and how fix 4E
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<blockquote data-quote="KarinsDad" data-source="post: 4735481" data-attributes="member: 2011"><p>Your math ignores some things.</p><p></p><p>1) The delta between ability scores that gain every time and ones that gain only at levels 11 and 21 is huge at high level for defenses. This is compounded by the fact that defenses can have a delta as great as 7 to begin with at first level.</p><p></p><p>2) Armor needs no adjustments. Both light and heavy armor gain the same +27 by level 30. Light armor actually has a slight edge over heavy armor at some levels. Your chart has armor increasing by 28, but that is only with specialization which is not guaranteed. Your chart also starts Dex out at 16 with is not as common as an 18. Hide armor is typically 1 less than Plate at level 30, but it is also typically 1 less at level 1 as well.</p><p></p><p>Rationally, light armor should protect less than heavy and a delta of 1 at both low and high levels is not that large of a delta (and with Demigod, the delta can be zero, Demigod does not help Plate armor at all).</p><p></p><p>3) Encountered monsters at all levels are often higher level than the PCs. Hence, one cannot compare PC to hit with monster defenses of the same level and hope to achieve anything. One must compare PC to hit against the range of monster defenses that the PCs can expect to encounter at their level.</p><p></p><p></p><p>The best solution I have come up with is:</p><p></p><p>1) +1 at levels 5, 15, and 25 to PC to hit and PC defenses (except AC).</p><p>2) +1 to 3 ability scores instead of 2 ability scores at levels 4, 8, 14, 18, 24, and 28.</p><p>3) No PHB II expertise or +4 defense feats.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4735481, member: 2011"] Your math ignores some things. 1) The delta between ability scores that gain every time and ones that gain only at levels 11 and 21 is huge at high level for defenses. This is compounded by the fact that defenses can have a delta as great as 7 to begin with at first level. 2) Armor needs no adjustments. Both light and heavy armor gain the same +27 by level 30. Light armor actually has a slight edge over heavy armor at some levels. Your chart has armor increasing by 28, but that is only with specialization which is not guaranteed. Your chart also starts Dex out at 16 with is not as common as an 18. Hide armor is typically 1 less than Plate at level 30, but it is also typically 1 less at level 1 as well. Rationally, light armor should protect less than heavy and a delta of 1 at both low and high levels is not that large of a delta (and with Demigod, the delta can be zero, Demigod does not help Plate armor at all). 3) Encountered monsters at all levels are often higher level than the PCs. Hence, one cannot compare PC to hit with monster defenses of the same level and hope to achieve anything. One must compare PC to hit against the range of monster defenses that the PCs can expect to encounter at their level. The best solution I have come up with is: 1) +1 at levels 5, 15, and 25 to PC to hit and PC defenses (except AC). 2) +1 to 3 ability scores instead of 2 ability scores at levels 4, 8, 14, 18, 24, and 28. 3) No PHB II expertise or +4 defense feats. [/QUOTE]
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Another math crunch and how fix 4E
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