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General Tabletop Discussion
D&D Older Editions
Another math crunch and how fix 4E
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<blockquote data-quote="KarinsDad" data-source="post: 4736195" data-attributes="member: 2011"><p>By 30th level, the weak defenses are down by 7 minimum, by 14 maximum, by 11 on average.</p><p></p><p>By 30th level, the strong defenses are down by 4 minimum, by 4 maximum, by 4 on average.</p><p></p><p>Your solution is to add 2 to all defenses (except AC).</p><p></p><p>That basically works ok with the strong defense, but does nothing for the weak defense.</p><p></p><p>If a PC's weak defense is down by 5 at level 1 (compared to his strong defense, -2 for class and -3 for 12 instead of 18 ability score, total level 1 defense 11) and down by 12 at level 30, your solution will only make it down by 10 at level 30. The same level "other defense level +4" 30th level monsters will still hit it on a 2. The PC will have to take for example Lightning Reflexes AND Epic Lightning Reflexes, just so that the same level monster still hits on a 7 (Weak Defense = +2 14 ability score, +6 magic, +15 level, +2 paragon feat, +4 epic feat, +2 your house rule = 41, 30th level monster is +34 to hit).</p><p></p><p>A Paragon feat and an Epic feat, just so that the <strong>same level</strong> monster hits 70% of the time instead of 95% of the time. Required. If the PC does not take the Epic feat, he will always get hit 95% of the time with that defense.</p><p></p><p>A higher level monster is back up to hitting 80% to 95% of the time, even with the two feats. Your solution does not resolve the problem and forces every player to take the two feats at least once (and possibly for a second semi-weak defense).</p><p></p><p>My solution puts this at the same 30th level monsters hits on a 5 without any feats (it is hits on a 6 at level 1, regardless of solution). It also incentivizes players to start 3 ability scores at 14 or higher to handle the defenses since they know that the weak ability score can gain +4 instead of +1. The weak ability score is useful for other things like skills and powers, even at high level, so the player might start the weak starting defense at 12 or higher.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4736195, member: 2011"] By 30th level, the weak defenses are down by 7 minimum, by 14 maximum, by 11 on average. By 30th level, the strong defenses are down by 4 minimum, by 4 maximum, by 4 on average. Your solution is to add 2 to all defenses (except AC). That basically works ok with the strong defense, but does nothing for the weak defense. If a PC's weak defense is down by 5 at level 1 (compared to his strong defense, -2 for class and -3 for 12 instead of 18 ability score, total level 1 defense 11) and down by 12 at level 30, your solution will only make it down by 10 at level 30. The same level "other defense level +4" 30th level monsters will still hit it on a 2. The PC will have to take for example Lightning Reflexes AND Epic Lightning Reflexes, just so that the same level monster still hits on a 7 (Weak Defense = +2 14 ability score, +6 magic, +15 level, +2 paragon feat, +4 epic feat, +2 your house rule = 41, 30th level monster is +34 to hit). A Paragon feat and an Epic feat, just so that the [b]same level[/b] monster hits 70% of the time instead of 95% of the time. Required. If the PC does not take the Epic feat, he will always get hit 95% of the time with that defense. A higher level monster is back up to hitting 80% to 95% of the time, even with the two feats. Your solution does not resolve the problem and forces every player to take the two feats at least once (and possibly for a second semi-weak defense). My solution puts this at the same 30th level monsters hits on a 5 without any feats (it is hits on a 6 at level 1, regardless of solution). It also incentivizes players to start 3 ability scores at 14 or higher to handle the defenses since they know that the weak ability score can gain +4 instead of +1. The weak ability score is useful for other things like skills and powers, even at high level, so the player might start the weak starting defense at 12 or higher. [/QUOTE]
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