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Another monk thread! Fixing the Way of the 4 Elements
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<blockquote data-quote="Asisreo" data-source="post: 8072648" data-attributes="member: 7019027"><p>Your question is flawed because you're comparing two differently structured classes. </p><p></p><p>It's like asking if extra attack on a fighter at level 5 is the same weight as extra attack on a valor bard and therefore bad. If you strip the context to force your answer, you'll just get your answer. </p><p></p><p></p><p>Options are power. Versatility is extremely important. It doesn't matter if your GWM fighter does the best damage in melee if all enemies avoid melee and stay at range. </p><p></p><p>Would I still pick them? Probably. It'd be nerfed but I'd still be fine playing a paladin subclass without extra features since they rarely get extra features taking the subclass and the extra spells are definitely welcome to the paladin's chassis, which doesn't get many known spells as their base. </p><p>It isn't about gimme gimme stuff. It's about balance overall. The options given are powerful enough to justify the ki cost (apart from maybe burning hands and stone skin) and they recover on a short rest. You don't lose anything by picking the class and adjudicating your spells wisely keeps the your Ki points conserved for times when they're needed.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8072648, member: 7019027"] Your question is flawed because you're comparing two differently structured classes. It's like asking if extra attack on a fighter at level 5 is the same weight as extra attack on a valor bard and therefore bad. If you strip the context to force your answer, you'll just get your answer. Options are power. Versatility is extremely important. It doesn't matter if your GWM fighter does the best damage in melee if all enemies avoid melee and stay at range. Would I still pick them? Probably. It'd be nerfed but I'd still be fine playing a paladin subclass without extra features since they rarely get extra features taking the subclass and the extra spells are definitely welcome to the paladin's chassis, which doesn't get many known spells as their base. It isn't about gimme gimme stuff. It's about balance overall. The options given are powerful enough to justify the ki cost (apart from maybe burning hands and stone skin) and they recover on a short rest. You don't lose anything by picking the class and adjudicating your spells wisely keeps the your Ki points conserved for times when they're needed. [/QUOTE]
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Another monk thread! Fixing the Way of the 4 Elements
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