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Another monk thread! Fixing the Way of the 4 Elements
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<blockquote data-quote="Asisreo" data-source="post: 8073058" data-attributes="member: 7019027"><p>You may have not read. I know you've had it as a 4th level spell because the Ranger subclass features only allow up to 15th level. I was hoping you'd understand the flaw. That being that all other classes would get the full breadth of their spellcasting ability, including the Xanathar Rangers. </p><p></p><p>You choosing not to do so is specifically trying to nerf their spellcasting ability before you even tried adding other spells and options on top of it. It's dishonest if intentional. </p><p></p><p></p><p>The wizard doesn't exist. Nobody made the wizard in this example because nobody wanted to play wizard. Or maybe they did, but the wizard didn't want to pick wall of fire. Or maybe they did, so the elemonk either doubled down or chose a different spell to take. It doesn't matter what another class's options are. What matters is the options given to the class we're focusing on. Outside of elemonk, there is absolutely no way for a pure monk to get wall of fire. </p><p></p><p>It was effortless because you refused to put effort into it. I put effort into mine, and it honestly wasn't even alot of effort. Basically just the bare minimum. </p><p></p><p>Except your forgot unique abilities that no spellcaster or external force could accomplish exactly the same way like the water whip or flame fists. </p><p></p><p>I've played 5 monks over the course of 5e. My first one was an open hand monk from levels 1-6. </p><p></p><p>Out of those 5, 3 were elemonks. One from levels 1-7, a second one in a one-shot at level 12, and the third one in a high level campaign from 15-20. </p><p></p><p>None of them were bad, or hard to play, or even remotely disappointing.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8073058, member: 7019027"] You may have not read. I know you've had it as a 4th level spell because the Ranger subclass features only allow up to 15th level. I was hoping you'd understand the flaw. That being that all other classes would get the full breadth of their spellcasting ability, including the Xanathar Rangers. You choosing not to do so is specifically trying to nerf their spellcasting ability before you even tried adding other spells and options on top of it. It's dishonest if intentional. The wizard doesn't exist. Nobody made the wizard in this example because nobody wanted to play wizard. Or maybe they did, but the wizard didn't want to pick wall of fire. Or maybe they did, so the elemonk either doubled down or chose a different spell to take. It doesn't matter what another class's options are. What matters is the options given to the class we're focusing on. Outside of elemonk, there is absolutely no way for a pure monk to get wall of fire. It was effortless because you refused to put effort into it. I put effort into mine, and it honestly wasn't even alot of effort. Basically just the bare minimum. Except your forgot unique abilities that no spellcaster or external force could accomplish exactly the same way like the water whip or flame fists. I've played 5 monks over the course of 5e. My first one was an open hand monk from levels 1-6. Out of those 5, 3 were elemonks. One from levels 1-7, a second one in a one-shot at level 12, and the third one in a high level campaign from 15-20. None of them were bad, or hard to play, or even remotely disappointing. [/QUOTE]
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Another monk thread! Fixing the Way of the 4 Elements
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