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*Pathfinder & Starfinder
Another Multiclassed Caster Fix
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<blockquote data-quote="Thimble the Squit" data-source="post: 943458" data-attributes="member: 6756"><p><strong>Multiclassing Magicians</strong></p><p></p><p>I like the idea behind these feats but I think they're possibly a little powerful. I'm waiting until I see the Mystic Theurge in play before I pass judgment on how truly obscene such a spellmeister would be but I suspect, from having run a 3e cleric/illusionist, that these feats would make that gnome really quite hard indeed. It would be a no-brainer to take either or both of these feats -- and that, to my mind, suggests they're broken.</p><p></p><p>My recommendations:</p><p></p><p>Firstly, implement a house rule (suggested by someone on these boards recently) whereby every class has a Base Spellcasting Level (which determines # dice of damage for your <em>fire ball</em>, ranges and durations, etc, but not how many spells you cast per day or how many you know).</p><p></p><p>Major spellcasting classes get a "Good" BSL advancement (1 per level), minor spellcasting classes (ranger, paladin) advance at 1/2 level (actually as they do currently) and non-spellcasters add 1/3 level to BSL. BSL applies to <em>all</em> spells cast by that character, regardless of which field of magic is used.</p><p></p><p>Thus, a wiz10/rgr6/ftr4 has +10/+3/+1 = BSL 14, so he deals 14d6 damage with a <em>cone of cold</em>, but is still limited to 5th-level wizard and 1st-level ranger spells. Similarly, a ftr19/wiz1 gets BSL 7 -- can still throw only 1st-level spells about but he gets 4 <em>magic missiles</em>.</p><p></p><p>This system is especially useful for bypassing Spell Resistance (a feature which does royally screw up multiclassed spellcasters).</p><p></p><p>Secondly, limit the first feat to <em>non-</em>spellcasting classes adding their +1/3 BSL to spells per day and spells known (but I'd allow it for divine as well as arcane classes, at least for simplicity's sake). Thus we get a clr7/ftr6 who now gets BSL 9, <em>including</em> those handy 5th-level spells. Call the feat something like Magical Dilettante instead (though that seems to suggest someone who dabbles but isn't actually any good).</p><p></p><p>Thirdly, create two more feats for additional spellcasting classes, the first adding only half BSL to spells known, etc, and the second applying to all levels. High and very high prerequisites for these, I'd suggest, such as an additional metamagic feat or two.</p><p></p><p>The limit of class level * 1.5 is a good one, and one I'd definitely retain, otherwise you'll be looking at max spells in cleric, wizard, bard, sorcerer and druid for that clr4/wiz4/brd4/sor4/drd4 (CSL 20) -- which would be truly offensive.</p><p></p><p>Since it would now cost at least 3 feats (probably much more) to get what you're offering in 2, it becomes a bit more reasonable (and fairly equivalent to the Mystic Theurge class).</p><p></p><p>How's that sound? Any better? Weaker? More powerful?</p></blockquote><p></p>
[QUOTE="Thimble the Squit, post: 943458, member: 6756"] [b]Multiclassing Magicians[/b] I like the idea behind these feats but I think they're possibly a little powerful. I'm waiting until I see the Mystic Theurge in play before I pass judgment on how truly obscene such a spellmeister would be but I suspect, from having run a 3e cleric/illusionist, that these feats would make that gnome really quite hard indeed. It would be a no-brainer to take either or both of these feats -- and that, to my mind, suggests they're broken. My recommendations: Firstly, implement a house rule (suggested by someone on these boards recently) whereby every class has a Base Spellcasting Level (which determines # dice of damage for your [i]fire ball[/i], ranges and durations, etc, but not how many spells you cast per day or how many you know). Major spellcasting classes get a "Good" BSL advancement (1 per level), minor spellcasting classes (ranger, paladin) advance at 1/2 level (actually as they do currently) and non-spellcasters add 1/3 level to BSL. BSL applies to [i]all[/i] spells cast by that character, regardless of which field of magic is used. Thus, a wiz10/rgr6/ftr4 has +10/+3/+1 = BSL 14, so he deals 14d6 damage with a [i]cone of cold[/i], but is still limited to 5th-level wizard and 1st-level ranger spells. Similarly, a ftr19/wiz1 gets BSL 7 -- can still throw only 1st-level spells about but he gets 4 [i]magic missiles[/i]. This system is especially useful for bypassing Spell Resistance (a feature which does royally screw up multiclassed spellcasters). Secondly, limit the first feat to [i]non-[/i]spellcasting classes adding their +1/3 BSL to spells per day and spells known (but I'd allow it for divine as well as arcane classes, at least for simplicity's sake). Thus we get a clr7/ftr6 who now gets BSL 9, [i]including[/i] those handy 5th-level spells. Call the feat something like Magical Dilettante instead (though that seems to suggest someone who dabbles but isn't actually any good). Thirdly, create two more feats for additional spellcasting classes, the first adding only half BSL to spells known, etc, and the second applying to all levels. High and very high prerequisites for these, I'd suggest, such as an additional metamagic feat or two. The limit of class level * 1.5 is a good one, and one I'd definitely retain, otherwise you'll be looking at max spells in cleric, wizard, bard, sorcerer and druid for that clr4/wiz4/brd4/sor4/drd4 (CSL 20) -- which would be truly offensive. Since it would now cost at least 3 feats (probably much more) to get what you're offering in 2, it becomes a bit more reasonable (and fairly equivalent to the Mystic Theurge class). How's that sound? Any better? Weaker? More powerful? [/QUOTE]
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