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General Tabletop Discussion
*Pathfinder & Starfinder
Another Multiclassed Caster Fix
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<blockquote data-quote="the Jester" data-source="post: 944032" data-attributes="member: 1210"><p>Hm, well, I'd say that the ability to throw a healing spell or arcane artillery gives a cleric/wizard a certain versatility that either the cleric or the wizard single-classed character lacks. Mixing caster types allows you to ignore the need for certain spells that you might have (a clr/wiz 4/4 doesn't need buffs for his wizard spells if he takes them as a cleric; instead he can concentrate on things like invisibility or Melf's acid arrow).</p><p></p><p>Also, I think that the fighting classes don't advance in as linear a fashion as you state- in my experience, a fighter's choice of bonus feats at high levels lets him get much better bonus feats. No 1st-level fighter can get whirlwind attack or improved critical, and both of those beat out dodge, power attack or combat expertise any day. Also, it seems to me that most games include custom feats for very high-level fighters- mine certainly does, though I understand we aren't talking about customization (except as regards your feats).</p><p></p><p>I understand your point; I think the single area where multiclassed casters really take a beating is when they're faced with enemies with SR. There's a sorc/wiz in my game and I've worked up a couple of synergy feats to aid with that problem, but they only work with a caster who has multiple arcane casting types.</p><p></p><p>Keep in mind that, in going from 4th to 6th level, a wizard can learn spells that deal more damage (assuming a failed save and average con) than he can take without dying; and while the difference between 14th and 16th level is more dramatic on its face, the relative power gain is pretty similar: his highest-level spells are about 1.5 times as good.</p><p></p><p>Finally, consider that a character with Arcane Dilettante can actually advance multiple caster levels at a time if he's got more non-caster levels. For example, a fighter/wizard 10/4 casts as a wizard 6; he takes two more levels in wizard (F/W 10/6) and suddenly casts as if he's <em>three</em> levels higher.</p><p></p><p>Anyhow, YMMV, but any feat that every character of a given class or class mix should take is probably too good, imho.</p></blockquote><p></p>
[QUOTE="the Jester, post: 944032, member: 1210"] Hm, well, I'd say that the ability to throw a healing spell or arcane artillery gives a cleric/wizard a certain versatility that either the cleric or the wizard single-classed character lacks. Mixing caster types allows you to ignore the need for certain spells that you might have (a clr/wiz 4/4 doesn't need buffs for his wizard spells if he takes them as a cleric; instead he can concentrate on things like invisibility or Melf's acid arrow). Also, I think that the fighting classes don't advance in as linear a fashion as you state- in my experience, a fighter's choice of bonus feats at high levels lets him get much better bonus feats. No 1st-level fighter can get whirlwind attack or improved critical, and both of those beat out dodge, power attack or combat expertise any day. Also, it seems to me that most games include custom feats for very high-level fighters- mine certainly does, though I understand we aren't talking about customization (except as regards your feats). I understand your point; I think the single area where multiclassed casters really take a beating is when they're faced with enemies with SR. There's a sorc/wiz in my game and I've worked up a couple of synergy feats to aid with that problem, but they only work with a caster who has multiple arcane casting types. Keep in mind that, in going from 4th to 6th level, a wizard can learn spells that deal more damage (assuming a failed save and average con) than he can take without dying; and while the difference between 14th and 16th level is more dramatic on its face, the relative power gain is pretty similar: his highest-level spells are about 1.5 times as good. Finally, consider that a character with Arcane Dilettante can actually advance multiple caster levels at a time if he's got more non-caster levels. For example, a fighter/wizard 10/4 casts as a wizard 6; he takes two more levels in wizard (F/W 10/6) and suddenly casts as if he's [i]three[/i] levels higher. Anyhow, YMMV, but any feat that every character of a given class or class mix should take is probably too good, imho. [/QUOTE]
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