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Another new campaign - What to play
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<blockquote data-quote="Voadam" data-source="post: 3326432" data-attributes="member: 2209"><p>The ranger and monk can do OK on scouting which is half the rogue's role. Monks can deflect arrows and have good saves so they can be the trapfinder by triggering them and surviving what happens. If the monk has put points into diplomacy he can be the social character too.</p><p></p><p>So I'd say ditch the rogue and go for the theurge concept, healing being more important than arcane magic. Start off cleric at first level for the hp and then go from there, picking up a wand of cure lights as soon as you can.</p><p></p><p>Beguilers have good skills and trapfinding, but their arcane spells are mostly limited to mind affecting, mage armor, and defensive illusions, I.E. not much good against vermin, undead, constructs or plants. A good mechanical match for a theurge though if you use cleric spells to fill in the gaps for those types of combat encounters.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3326432, member: 2209"] The ranger and monk can do OK on scouting which is half the rogue's role. Monks can deflect arrows and have good saves so they can be the trapfinder by triggering them and surviving what happens. If the monk has put points into diplomacy he can be the social character too. So I'd say ditch the rogue and go for the theurge concept, healing being more important than arcane magic. Start off cleric at first level for the hp and then go from there, picking up a wand of cure lights as soon as you can. Beguilers have good skills and trapfinding, but their arcane spells are mostly limited to mind affecting, mage armor, and defensive illusions, I.E. not much good against vermin, undead, constructs or plants. A good mechanical match for a theurge though if you use cleric spells to fill in the gaps for those types of combat encounters. [/QUOTE]
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