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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Faolyn" data-source="post: 8294518" data-attributes="member: 6915329"><p>Why no, I don't have anything better to do at the moment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="color: rgb(97, 189, 109)"><span style="font-size: 22px"><strong>Gnome Gifts</strong></span></span></p><p>Gnomes have some of the closest ties to the Faerie Realms of any heritage, rivaled only by elves. With some gnomes, the tie is so close it changes them on a physical level. The following are additional gifts you may choose if you are playing a member of the Gnome heritage.</p><p></p><p><span style="font-size: 18px"><span style="color: rgb(97, 189, 109)"><strong>Hearth and Home</strong></span></span></p><p>With some gnomes, particularly kind and generous ones, their fey nature turns them into a house gnome—known by most as brownies, dobies, or domovoys. Brownies are typically short, even for a gnome, and often have wizened but pleasant features. While most house gnomes are content living hidden away in a village where they help out the “big folk” in secret and in exchange for taking (mostly) unwanted food and goods in payment, on occasion, house gnomes decide to go a-wandering. This is especially true if the house gnome feels unappreciated or is insulted by their “hosts.” Gnomes with this gift have the following features:</p><p></p><p><em><strong>Fey Ancestry.</strong></em> You have the fey creature type in addition to humanoid.</p><p></p><p><em><strong>Fairy Magic.</strong></em> You know the <em>mending</em> and <em>purify food and drink</em> spells. You can cast <em>purify food and drink</em> once per long rest. At 3rd level, you can cast <em>protection from evil and good</em>once per long rest. Your spellcasting ability for these spells is your choice of Intelligence, Wisdom, or Charisma.</p><p></p><p><em><strong>Diminutive.</strong></em> You can squeeze through a space as narrow as 1 inch wide.</p><p></p><p><em><strong>Sneaky.</strong></em> House gnomes hate to be seen by their “hosts.” You have advantage on Stealth checks.</p><p></p><p><span style="color: rgb(97, 189, 109)"><span style="font-size: 18px"><strong>Bloody-Toothed</strong></span></span></p><p>Some fey gnomes, particularly the malevolent among them, are transformed into gnawer gnomes, also known as redcaps, boggarts, or powries. They look much like regular gnomes, but typically a bit larger and leaner, and have orange, red, or yellow eyes and a grinning mouth filled with shark-like teeth. These gnomes are cruel and capricious, loving destruction above all else. Gnomes with this gift have the following features:</p><p></p><p><em><strong>Biter.</strong></em> Your fanged bite is a natural weapon, in which you are proficient. It deals piercing damage equal to 1d6 plus your Strength modifier.</p><p></p><p><em><strong>Fey Ancestry.</strong></em> You have the fey creature type in addition to humanoid.</p><p></p><p><em><strong>Iron-Skinned.</strong></em> The sheer malevolence of a gnawer turns their skin to iron. While you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use a shield and still gain this benefit.</p><p></p><p><em><strong>Powerful Build.</strong></em> You count as one size larger larger when determining your carrying capacity, and you can use Heavy weapons without penalty.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8294518, member: 6915329"] Why no, I don't have anything better to do at the moment. :) [COLOR=rgb(97, 189, 109)][SIZE=6][B]Gnome Gifts[/B][/SIZE][/COLOR] Gnomes have some of the closest ties to the Faerie Realms of any heritage, rivaled only by elves. With some gnomes, the tie is so close it changes them on a physical level. The following are additional gifts you may choose if you are playing a member of the Gnome heritage. [SIZE=5][COLOR=rgb(97, 189, 109)][B]Hearth and Home[/B][/COLOR][/SIZE] With some gnomes, particularly kind and generous ones, their fey nature turns them into a house gnome—known by most as brownies, dobies, or domovoys. Brownies are typically short, even for a gnome, and often have wizened but pleasant features. While most house gnomes are content living hidden away in a village where they help out the “big folk” in secret and in exchange for taking (mostly) unwanted food and goods in payment, on occasion, house gnomes decide to go a-wandering. This is especially true if the house gnome feels unappreciated or is insulted by their “hosts.” Gnomes with this gift have the following features: [I][B]Fey Ancestry.[/B][/I] You have the fey creature type in addition to humanoid. [I][B]Fairy Magic.[/B][/I] You know the [I]mending[/I] and [I]purify food and drink[/I] spells. You can cast [I]purify food and drink[/I] once per long rest. At 3rd level, you can cast [I]protection from evil and good[/I]once per long rest. Your spellcasting ability for these spells is your choice of Intelligence, Wisdom, or Charisma. [I][B]Diminutive.[/B][/I] You can squeeze through a space as narrow as 1 inch wide. [I][B]Sneaky.[/B][/I] House gnomes hate to be seen by their “hosts.” You have advantage on Stealth checks. [COLOR=rgb(97, 189, 109)][SIZE=5][B]Bloody-Toothed[/B][/SIZE][/COLOR] Some fey gnomes, particularly the malevolent among them, are transformed into gnawer gnomes, also known as redcaps, boggarts, or powries. They look much like regular gnomes, but typically a bit larger and leaner, and have orange, red, or yellow eyes and a grinning mouth filled with shark-like teeth. These gnomes are cruel and capricious, loving destruction above all else. Gnomes with this gift have the following features: [I][B]Biter.[/B][/I] Your fanged bite is a natural weapon, in which you are proficient. It deals piercing damage equal to 1d6 plus your Strength modifier. [I][B]Fey Ancestry.[/B][/I] You have the fey creature type in addition to humanoid. [I][B]Iron-Skinned.[/B][/I] The sheer malevolence of a gnawer turns their skin to iron. While you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use a shield and still gain this benefit. [I][B]Powerful Build.[/B][/I] You count as one size larger larger when determining your carrying capacity, and you can use Heavy weapons without penalty. [/QUOTE]
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