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Level Up: Advanced 5th Edition (A5E)
Another New Lineage (Updated!)
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<blockquote data-quote="TheHand" data-source="post: 8297794" data-attributes="member: 88835"><p>There's so much material here I think I'll need to do a second pass later. But here's some of my initial thoughts:</p><p></p><p>(And as always, it should go without saying that take or leave anything you like/dislike here!)</p><p></p><p><strong>Some alternative name ideas:</strong> <em>The Created, Craftborne, Wroughtsoul, Forgesoul </em></p><p></p><p><strong>Basic Traits: </strong>The only one that made me stop was "Ties to the Creator", which might go against the grain of some one who wants to create a kind of lost-soul, abandoned machine character, or an ancient construct. I'm not sure what could go in it's place or if it can be worded a little differently to accommodate such ideas.</p><p></p><p><strong>All the Different Types: </strong>I was really excited to see how many different kinds of Fashioned you featured! Everything from scarecrows to junk-bots were possible. It made me wonder if they should all have some element they are also weak against, maybe not as strong as a true vulnerability but something like Cloth has Disadvantage to save against <u>ongoing</u> (now a new term in the combat playtest!) fire damage and Glass saves with Disadvantage against Thunder. <em>But </em>I'm probably overthinking it, and of course, they would need something positive to bolster it (though maybe just advantage to save against Necrotic damage, since they aren't alive).</p><p></p><p>A few thoughts on specific ones :</p><ul> <li data-xf-list-type="ul"><strong>Glass: </strong>How about renaming it to Crystal, that way it could also accommodate gemstone or salt constructs <em>(why would anyone make a salt golem? That's for your DM to figure out!)</em></li> <li data-xf-list-type="ul"><strong>Junk: </strong>Most of the construct types got a spell or cantrip, so I thought maybe at Level 3 a Junky construct could cast <em><u>Spike Growth </u></em>once per day, in their case, flavored that they are scattering broken bits of themselves around like caltrops.</li> <li data-xf-list-type="ul"><strong>Iron: </strong>I like the heat absorption idea, but maybe to streamline it, could it be <em><u>Absorb</u></em><u> <em>Elements</em></u><em>, </em>perhaps able to cast once between short rests? Now the iron-born character could, for example, also absorb and store lightning (a battery!) or cold (an icebox!).</li> <li data-xf-list-type="ul"> <strong>Wood: </strong>Instead of goodberry, which I think a lot of other races get already, what about <em><u>Barkskin?</u></em></li> </ul><p></p><p><strong>Purpose: </strong></p><p>I didn't see much here I would really change, but it seemed like <strong>Laborer </strong>needed 1 small boost to bring it in line. Maybe they gain expertise or advantage with Athletics checks related to grunt work?</p><p></p><p></p><p> I am not qualified to comment here, but this was very thoughtful to include!</p><p></p><p>Thanks again for giving me an excuse to ramble about gaming!</p></blockquote><p></p>
[QUOTE="TheHand, post: 8297794, member: 88835"] There's so much material here I think I'll need to do a second pass later. But here's some of my initial thoughts: (And as always, it should go without saying that take or leave anything you like/dislike here!) [B]Some alternative name ideas:[/B] [I]The Created, Craftborne, Wroughtsoul, Forgesoul [/I] [B]Basic Traits: [/B]The only one that made me stop was "Ties to the Creator", which might go against the grain of some one who wants to create a kind of lost-soul, abandoned machine character, or an ancient construct. I'm not sure what could go in it's place or if it can be worded a little differently to accommodate such ideas. [B]All the Different Types: [/B]I was really excited to see how many different kinds of Fashioned you featured! Everything from scarecrows to junk-bots were possible. It made me wonder if they should all have some element they are also weak against, maybe not as strong as a true vulnerability but something like Cloth has Disadvantage to save against [U]ongoing[/U] (now a new term in the combat playtest!) fire damage and Glass saves with Disadvantage against Thunder. [I]But [/I]I'm probably[I] [/I]overthinking it, and of course, they would need something positive to bolster it (though maybe just advantage to save against Necrotic damage, since they aren't alive). A few thoughts on specific ones : [LIST] [*][B]Glass: [/B]How about renaming it to Crystal, that way it could also accommodate gemstone or salt constructs [I](why would anyone make a salt golem? That's for your DM to figure out!)[/I] [*][B]Junk: [/B]Most of the construct types got a spell or cantrip, so I thought maybe at Level 3 a Junky construct could cast [I][U]Spike Growth [/U][/I]once per day, in their case, flavored that they are scattering broken bits of themselves around like caltrops. [*][B]Iron: [/B]I like the heat absorption idea, but maybe to streamline it, could it be [I][U]Absorb[/U][/I][U] [I]Elements[/I][/U][I], [/I]perhaps able to cast once between short rests? Now the iron-born character could, for example, also absorb and store lightning (a battery!) or cold (an icebox!). [*] [B]Wood: [/B]Instead of goodberry, which I think a lot of other races get already, what about [I][U]Barkskin?[/U][/I] [/LIST] [B]Purpose: [/B] I didn't see much here I would really change, but it seemed like [B]Laborer [/B]needed 1 small boost to bring it in line. Maybe they gain expertise or advantage with Athletics checks related to grunt work? I am not qualified to comment here, but this was very thoughtful to include! Thanks again for giving me an excuse to ramble about gaming! [/QUOTE]
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