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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="TheHand" data-source="post: 8298214" data-attributes="member: 88835"><p>You're quite welcome! Later, part of me wondered if it might sound too much like "Rot Soul", but it's probably fine.</p><p></p><p></p><p></p><p>Perfect!</p><p></p><p></p><p></p><p></p><p>Yeah I love that this gives us the tools to create just about any type of mechanical/animated character.</p><p></p><p></p><p></p><p>Cloth: With fire damage being so plentiful, I think just disad to saves on fire would be too detrimental, but I like the increase die-size for ongoing fire. It doesn't come up too often but it becomes worrisome when it does!</p><p></p><p>Clockwork: Hm, while I like the idea of disad to stealth in concept, but it might be too harsh. It could write clockworks off as viable rogues and those Dr. Who clockworks you mentioned were pretty good at ambushing if I recall. Counter-proposal: What if Cold damage slowed you down for 1 turn, as it causes your gears to stop turning {eg: Whenever you take cold damage, your speed is reduced by an equal amount until the end of your next turn). </p><p></p><p>Junk: What about if a critical hit from bludgeoning does a little more, as it shakes all your stuff apart {something like: Whenever you are critically hit by an attack that deals bludgeoning damage, you take x3 instead of x2 damage}</p><p></p><p>Wood: Yeah, a weakness to necrotic damage would be good, just for the example you mentioned... from wroughtsoul to dryrot soul as it were.</p><p></p><p></p><p> </p><p>Ha, okay I wasn't hallucinating that! Well good, finally a golem worth its salt! (sorry, not sure why the puns are out of control...)</p><p></p><p><strong>Crystal: </strong>I like it! You could even use them to re-create the "shardminds" (one of those wacky races from 4e that I probably shouldn't bring up, since I almost caused a riot the last time I mentioned the <em>dread edition). </em></p><p></p><p></p><p></p><p><em>Soul Music </em>if I recall correctly! One of my favorites. </p><p></p><p>TBH, I'm not sure you really need that ability. It looks like the Crystals have a lot of benefits as is, and therefore no fears of an abusive trait.</p><p></p><p></p><p>OH! I really like that idea. That's great!</p><p></p><p>I have a really morbid Junk Wroughtsoul character idea now... a broken down, old <em>Cadaver Collector </em>whose equivalent of 'junk' are various bits and bobs either collected from bodies over the ages, or bones and parts of those bodies themselves.</p><p></p><p><strong>Absorbing Iron: </strong>Yes, your counterproposal sounds good!</p><p></p><p></p><p></p><p>Oh, I was referring to being CIS-gendered specifically, but I really appreciate the vote of confidence! I love doing this kind of stuff, so I'm glad my input has been useful!</p></blockquote><p></p>
[QUOTE="TheHand, post: 8298214, member: 88835"] You're quite welcome! Later, part of me wondered if it might sound too much like "Rot Soul", but it's probably fine. Perfect! Yeah I love that this gives us the tools to create just about any type of mechanical/animated character. Cloth: With fire damage being so plentiful, I think just disad to saves on fire would be too detrimental, but I like the increase die-size for ongoing fire. It doesn't come up too often but it becomes worrisome when it does! Clockwork: Hm, while I like the idea of disad to stealth in concept, but it might be too harsh. It could write clockworks off as viable rogues and those Dr. Who clockworks you mentioned were pretty good at ambushing if I recall. Counter-proposal: What if Cold damage slowed you down for 1 turn, as it causes your gears to stop turning {eg: Whenever you take cold damage, your speed is reduced by an equal amount until the end of your next turn). Junk: What about if a critical hit from bludgeoning does a little more, as it shakes all your stuff apart {something like: Whenever you are critically hit by an attack that deals bludgeoning damage, you take x3 instead of x2 damage} Wood: Yeah, a weakness to necrotic damage would be good, just for the example you mentioned... from wroughtsoul to dryrot soul as it were. Ha, okay I wasn't hallucinating that! Well good, finally a golem worth its salt! (sorry, not sure why the puns are out of control...) [B]Crystal: [/B]I like it! You could even use them to re-create the "shardminds" (one of those wacky races from 4e that I probably shouldn't bring up, since I almost caused a riot the last time I mentioned the [I]dread edition). [/I] [I]Soul Music [/I]if I recall correctly! One of my favorites. TBH, I'm not sure you really need that ability. It looks like the Crystals have a lot of benefits as is, and therefore no fears of an abusive trait. OH! I really like that idea. That's great! I have a really morbid Junk Wroughtsoul character idea now... a broken down, old [I]Cadaver Collector [/I]whose equivalent of 'junk' are various bits and bobs either collected from bodies over the ages, or bones and parts of those bodies themselves. [B]Absorbing Iron: [/B]Yes, your counterproposal sounds good! Oh, I was referring to being CIS-gendered specifically, but I really appreciate the vote of confidence! I love doing this kind of stuff, so I'm glad my input has been useful! [/QUOTE]
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