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Level Up: Advanced 5th Edition (A5E)
Another New Lineage (Updated!)
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<blockquote data-quote="Faolyn" data-source="post: 8310432" data-attributes="member: 6915329"><p>A new culture this time.</p><p></p><p><span style="font-size: 22px"><span style="color: rgb(97, 189, 109)"><strong>Floating Villager</strong></span></span></p><p>Most people live on (or under) solid land; they dig into the earth, plant in the soil, and build with solid stone or clay bricks or with wood from the trees that themselves grow from the earth. Some people, however, grow up on the water. Not just in beach or riverside towns, but in villages made entirely out of numerous boats and barges. The boats that make up a floating village typically stay close to each other, using simple rope bridges, nets, or gangplanks to span the narrow distances between two different boats. Typically, a floating village sails slowly in a distinct circuit between several ports. In between ports, they fish, harvest water-plants for food or to weave, gather pearls (freshwater or ocean), and salvage and repair whatever flotsam and jetsam they come across; when they reach a port, they trade for whatever else they need.</p><p></p><p>Floating villagers are very closely-knit and also proudly independent. A threat to a single boat in the village can mean disaster to the entire village. But each villager knows that, should they desire, they could simply cut their boat free of the rest of the lot and travel wherever they want. Additionally, floating villages are rarely part of any particular nation, since few rivers or oceans are entirely within the borders of a single country (and because of this, at least some floating villagers are also smugglers). This means that they both lack any nationality beyond their village, and lack the protection of that nation, so they must protect and guard themselves from threats.</p><p></p><p>Despite this, floating villagers are often very welcoming to outsiders. They are usually willing to provide passage for a fee or for the passenger to work to earn their keep. They are also usually quite willing to let new boats join their village.</p><p></p><p>Characters raised in this culture share the following traits:</p><p></p><p><em><strong>Boat-Born.</strong></em> You are proficient with water vehicles, navigator’s tools, and tinker’s tools. You can use tinker’s tools to repair a water vehicle you own, and you gain an expertise die to any checks made to do it.</p><p></p><p><em><strong>Natural Swimmer.</strong></em> Growing up on the water has taught you how to swim well. You have a swim speed of 30 feet. If you already have a swim speed, it increases by 10 feet. You can also add your proficiency bonus to your Constitution when determining how long you can hold your breath.</p><p></p><p><em><strong>Sea Legs.</strong></em> Long used to the swaying of the waves, you have advantage on Strength saving throws against effects that would knock your prone.</p><p></p><p><em><strong>Weapons of the Waves.</strong></em> You are proficient with nets and tridents.</p><p></p><p><em><strong>Languages.</strong></em> You can speak, read, write, and sign Common and one other language of your choice.</p><p></p><p>I feel like there should be a Sailor's Cant, like thieves' cant. But more legal.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8310432, member: 6915329"] A new culture this time. [SIZE=6][COLOR=rgb(97, 189, 109)][B]Floating Villager[/B][/COLOR][/SIZE] Most people live on (or under) solid land; they dig into the earth, plant in the soil, and build with solid stone or clay bricks or with wood from the trees that themselves grow from the earth. Some people, however, grow up on the water. Not just in beach or riverside towns, but in villages made entirely out of numerous boats and barges. The boats that make up a floating village typically stay close to each other, using simple rope bridges, nets, or gangplanks to span the narrow distances between two different boats. Typically, a floating village sails slowly in a distinct circuit between several ports. In between ports, they fish, harvest water-plants for food or to weave, gather pearls (freshwater or ocean), and salvage and repair whatever flotsam and jetsam they come across; when they reach a port, they trade for whatever else they need. Floating villagers are very closely-knit and also proudly independent. A threat to a single boat in the village can mean disaster to the entire village. But each villager knows that, should they desire, they could simply cut their boat free of the rest of the lot and travel wherever they want. Additionally, floating villages are rarely part of any particular nation, since few rivers or oceans are entirely within the borders of a single country (and because of this, at least some floating villagers are also smugglers). This means that they both lack any nationality beyond their village, and lack the protection of that nation, so they must protect and guard themselves from threats. Despite this, floating villagers are often very welcoming to outsiders. They are usually willing to provide passage for a fee or for the passenger to work to earn their keep. They are also usually quite willing to let new boats join their village. Characters raised in this culture share the following traits: [I][B]Boat-Born.[/B][/I] You are proficient with water vehicles, navigator’s tools, and tinker’s tools. You can use tinker’s tools to repair a water vehicle you own, and you gain an expertise die to any checks made to do it. [I][B]Natural Swimmer.[/B][/I] Growing up on the water has taught you how to swim well. You have a swim speed of 30 feet. If you already have a swim speed, it increases by 10 feet. You can also add your proficiency bonus to your Constitution when determining how long you can hold your breath. [I][B]Sea Legs.[/B][/I] Long used to the swaying of the waves, you have advantage on Strength saving throws against effects that would knock your prone. [I][B]Weapons of the Waves.[/B][/I] You are proficient with nets and tridents. [I][B]Languages.[/B][/I] You can speak, read, write, and sign Common and one other language of your choice. I feel like there should be a Sailor's Cant, like thieves' cant. But more legal. [/QUOTE]
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