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Another New Magic System
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<blockquote data-quote="Aazenius" data-source="post: 2124261" data-attributes="member: 2607"><p>This is also a concern in normal D&D magic rules. That is why there are 101 different sorcerer variants popping up from time to time. If a DM allows their characters to use the Spell Point system, or the Recharge Magic system from UA, it's no different then what I have done here. Only I think what I've done is bring some of that under control. (I hope) A wizard under those systems is clearly the better choice over a sorcerer. </p><p></p><p>I feel that what I've done, by giving the Sorcerer a greater chance at not "Failing" their magic roll, keeps them from getting fatigued as quickly as a wizard, and allows them to experiment more with meta magic feats (should they take them). </p><p></p><p>I hardly think the Sorcerer is made obsolete by this system. Perhaps, an alternate rule would be that Sorcerers only fail on a natural 1, while all the other classes fail on a natural 1 or 2.</p></blockquote><p></p>
[QUOTE="Aazenius, post: 2124261, member: 2607"] This is also a concern in normal D&D magic rules. That is why there are 101 different sorcerer variants popping up from time to time. If a DM allows their characters to use the Spell Point system, or the Recharge Magic system from UA, it's no different then what I have done here. Only I think what I've done is bring some of that under control. (I hope) A wizard under those systems is clearly the better choice over a sorcerer. I feel that what I've done, by giving the Sorcerer a greater chance at not "Failing" their magic roll, keeps them from getting fatigued as quickly as a wizard, and allows them to experiment more with meta magic feats (should they take them). I hardly think the Sorcerer is made obsolete by this system. Perhaps, an alternate rule would be that Sorcerers only fail on a natural 1, while all the other classes fail on a natural 1 or 2. [/QUOTE]
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