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Another Phandelver question re: Redbrand Hideout
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<blockquote data-quote="Al2O3" data-source="post: 7022943" data-attributes="member: 6802284"><p>How far did Glasstaff run? Have they seen him leave the building? Otherwise now is the time they need to fight their way out...</p><p></p><p>Added after posting:</p><p>If all they know is that Glasstaff is not in his room you don't need him to run out of the hideout. He is in his base and all his forces are available to him. Have him find bandits by the bug-out-bag and sound the alarm.</p><p></p><p>The party are in a reasonably defensible position, so they might be able to cut down Redbrands attacking one at a time through a doorway, or sneak out the same way as Glasstaff escaped. Also, I assume that the bandits would not attack all at once. The drunks may stay back until they have either sobered up or notice that their friends are doing poorly. The prison guards would probably still not leave their posts, not unless things were going poorly for the bandits.</p><p></p><p>That would be three Redbrands, three bugbears and maybe Glasstaff against the party at first. The party would have a chance to use choke points to prevent more than one enemy to attack at a time (or they can get a siege favouring any ranged PCs sniping away). At level 2 they are still fragile, but should have a good chance.</p><p></p><p>If they take out a couple of waves of bandits they might still be able to surprise the prison guards if they go back disguised.</p><p></p><p>Sent from my Nexus 6 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Al2O3, post: 7022943, member: 6802284"] How far did Glasstaff run? Have they seen him leave the building? Otherwise now is the time they need to fight their way out... Added after posting: If all they know is that Glasstaff is not in his room you don't need him to run out of the hideout. He is in his base and all his forces are available to him. Have him find bandits by the bug-out-bag and sound the alarm. The party are in a reasonably defensible position, so they might be able to cut down Redbrands attacking one at a time through a doorway, or sneak out the same way as Glasstaff escaped. Also, I assume that the bandits would not attack all at once. The drunks may stay back until they have either sobered up or notice that their friends are doing poorly. The prison guards would probably still not leave their posts, not unless things were going poorly for the bandits. That would be three Redbrands, three bugbears and maybe Glasstaff against the party at first. The party would have a chance to use choke points to prevent more than one enemy to attack at a time (or they can get a siege favouring any ranged PCs sniping away). At level 2 they are still fragile, but should have a good chance. If they take out a couple of waves of bandits they might still be able to surprise the prison guards if they go back disguised. Sent from my Nexus 6 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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Another Phandelver question re: Redbrand Hideout
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