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ANOTHER Possible Monk "Fix"
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<blockquote data-quote="Chaosmancer" data-source="post: 9070998" data-attributes="member: 6801228"><p>We had this conversation before, and I think the answer is no. There is basically NOTHING in level 1 monk that appeals to anyone who would want mobile. Monks are very hard to multi-class in general.</p><p></p><p></p><p></p><p>Yeah, I can see the appeal. I'm just moving the weapon masteries out and into a different more versatile system right now, so it is easy for me to not include them.</p><p></p><p></p><p></p><p>Maybe I misunderstood then, but your proposal doesn't give them the full 8 every encounter. You can do a five-minute meditation... but only twice per day. Which are the same number of assumed short rests in the original design. Now, obviously, you've made the short rest easier, but if you want to simply recharge it per fight it would be better to simply say that monk's can use five minutes to restore all ki, with no daily limit.</p><p></p><p></p><p></p><p>Well, like I said, this only helps early on. From levels 1 to 4, the monk can use the d8 instead of their d6. But after level 5 it is a d8 instead of... a d8. No change. And by level 11-ish it would be worse, dropping from a d10 to a d8. </p><p></p><p>And monk damage is absolutely not an issue from levels 1 to 4. It is from levels 5 and up that monk damage needs examined. So your suggestion doesn't address the pain point, it just gilds the early lily.</p><p></p><p></p><p></p><p>I think the paralysis would be less, not more. Even at higher levels the choice would be "do I catch this ranged attack, or patient defense" but in melee, there is only one option. Now, maybe a player could want to save their reaction, but that is simply always going to be true. </p><p></p><p>The idea of more ki allowing a storm of punches is nice. Probably would need severe limits, but nice.</p><p></p><p></p><p></p><p>Oh yeah, I don't expect you to, but I was going over all your proposals and it seemed rude to skip one just because it didn't apply to me. So I made a note.</p><p></p><p></p><p></p><p>I keep meaning to continue refining my own version of the monk, but free time is something that is slipping away from me.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9070998, member: 6801228"] We had this conversation before, and I think the answer is no. There is basically NOTHING in level 1 monk that appeals to anyone who would want mobile. Monks are very hard to multi-class in general. Yeah, I can see the appeal. I'm just moving the weapon masteries out and into a different more versatile system right now, so it is easy for me to not include them. Maybe I misunderstood then, but your proposal doesn't give them the full 8 every encounter. You can do a five-minute meditation... but only twice per day. Which are the same number of assumed short rests in the original design. Now, obviously, you've made the short rest easier, but if you want to simply recharge it per fight it would be better to simply say that monk's can use five minutes to restore all ki, with no daily limit. Well, like I said, this only helps early on. From levels 1 to 4, the monk can use the d8 instead of their d6. But after level 5 it is a d8 instead of... a d8. No change. And by level 11-ish it would be worse, dropping from a d10 to a d8. And monk damage is absolutely not an issue from levels 1 to 4. It is from levels 5 and up that monk damage needs examined. So your suggestion doesn't address the pain point, it just gilds the early lily. I think the paralysis would be less, not more. Even at higher levels the choice would be "do I catch this ranged attack, or patient defense" but in melee, there is only one option. Now, maybe a player could want to save their reaction, but that is simply always going to be true. The idea of more ki allowing a storm of punches is nice. Probably would need severe limits, but nice. Oh yeah, I don't expect you to, but I was going over all your proposals and it seemed rude to skip one just because it didn't apply to me. So I made a note. I keep meaning to continue refining my own version of the monk, but free time is something that is slipping away from me. [/QUOTE]
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