You can imagine my delight when I recieved a free copy of the new Kingdoms of Kalamr adventures Deathright
I tore into the package and was suprised and delighted not only to find the adventure but a copy of the Hackmaster module Quest For The Unknown and a comic book too!
Thank you KenzerCo
Now to the adventure:
The adventure itself is fairly generic, A quest to stop Evil Cult of Undead Raisers. However what caught my eye was the manner of presentation.
There the requisite statblocks for encounters (in a handy appendix at the end bless you Kenzer ) encounter descriptions and the like but there are tons of little details that make the adventure well worth a look.
First, the atmsophere of the Kingdoms of Kalamar comes through. Not only are the descriptions superb and ImageQUEST handouts excellent but there are many tiny details to bring the adventure to life.
Each character gives a little bit of Kalamar feel to them. Even the building descriptions are nicely atmospheric.
Also the mariad of little details can help a GM alot. In particular, Tavern Riddles, an Extensively detailed Library, an Excellent Glossary (why don't more people do this) and even a sleight of hand card game you can play!
Of course there are also cruchy bits, Two prestige classes, 1 Evil cult oriented and one undead hunter type, 2 new monsters, a new disease, 1 new spell ans a new magic item.
All very nice.
One caution though. GM's who are planning to play the adventure in thier game world should note Kalamar is rather low magic.
Partys using the DMG standard may be a bit more powerfull than expected. My advice bring them in at 7th or so.
Overall though I like the adventure and while its retail price is a bit high at $16 it does have some resuable value especially the village of Karidu and the crunchy bits. It can add a lot to a Kingdoms of Kalamar based game or your game.
3 aces (of 5 natch)
BTW This is my first review any hints on style and writing would be appreciated.
I tore into the package and was suprised and delighted not only to find the adventure but a copy of the Hackmaster module Quest For The Unknown and a comic book too!
Thank you KenzerCo
Now to the adventure:
The adventure itself is fairly generic, A quest to stop Evil Cult of Undead Raisers. However what caught my eye was the manner of presentation.
There the requisite statblocks for encounters (in a handy appendix at the end bless you Kenzer ) encounter descriptions and the like but there are tons of little details that make the adventure well worth a look.
First, the atmsophere of the Kingdoms of Kalamar comes through. Not only are the descriptions superb and ImageQUEST handouts excellent but there are many tiny details to bring the adventure to life.
Each character gives a little bit of Kalamar feel to them. Even the building descriptions are nicely atmospheric.
Also the mariad of little details can help a GM alot. In particular, Tavern Riddles, an Extensively detailed Library, an Excellent Glossary (why don't more people do this) and even a sleight of hand card game you can play!
Of course there are also cruchy bits, Two prestige classes, 1 Evil cult oriented and one undead hunter type, 2 new monsters, a new disease, 1 new spell ans a new magic item.
All very nice.
One caution though. GM's who are planning to play the adventure in thier game world should note Kalamar is rather low magic.
Partys using the DMG standard may be a bit more powerfull than expected. My advice bring them in at 7th or so.
Overall though I like the adventure and while its retail price is a bit high at $16 it does have some resuable value especially the village of Karidu and the crunchy bits. It can add a lot to a Kingdoms of Kalamar based game or your game.
3 aces (of 5 natch)
BTW This is my first review any hints on style and writing would be appreciated.