Another PR Review of Deathright

Ace

Adventurer
You can imagine my delight when I recieved a free copy of the new Kingdoms of Kalamr adventures Deathright

I tore into the package and was suprised and delighted not only to find the adventure but a copy of the Hackmaster module Quest For The Unknown and a comic book too!

Thank you KenzerCo

Now to the adventure:

The adventure itself is fairly generic, A quest to stop Evil Cult of Undead Raisers. However what caught my eye was the manner of presentation.

There the requisite statblocks for encounters (in a handy appendix at the end bless you Kenzer ) encounter descriptions and the like but there are tons of little details that make the adventure well worth a look.

First, the atmsophere of the Kingdoms of Kalamar comes through. Not only are the descriptions superb and ImageQUEST handouts excellent but there are many tiny details to bring the adventure to life.

Each character gives a little bit of Kalamar feel to them. Even the building descriptions are nicely atmospheric.

Also the mariad of little details can help a GM alot. In particular, Tavern Riddles, an Extensively detailed Library, an Excellent Glossary (why don't more people do this) and even a sleight of hand card game you can play!

Of course there are also cruchy bits, Two prestige classes, 1 Evil cult oriented and one undead hunter type, 2 new monsters, a new disease, 1 new spell ans a new magic item.

All very nice.

One caution though. GM's who are planning to play the adventure in thier game world should note Kalamar is rather low magic.
Partys using the DMG standard may be a bit more powerfull than expected. My advice bring them in at 7th or so.

Overall though I like the adventure and while its retail price is a bit high at $16 it does have some resuable value especially the village of Karidu and the crunchy bits. It can add a lot to a Kingdoms of Kalamar based game or your game.

3 aces (of 5 natch)

BTW This is my first review any hints on style and writing would be appreciated.
 

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yeah you're artwork is crappy! ;) *is kidding* It's not a bad review Ace. Certainly just as good as the rest I've perused through.
 

Lotsa errors in statistics

Hi,

I read this through on a train trip (3 hour ride) and thought that there were awfully lot of errors in the monster / NPC statistics in the appendix. I don't have the book with me, so I can't give any examples, but hopefully an errata is issued.

Otherwise, it was a good read, though I wouldn't use it like written in my own campaign ( I though some of the queen's tests/traps rather silly).

Cheers.
 

I got this as well. I haven't read all the way through it, but from what I have seen, it rocks! The Image quest is great, reminiscent of the S series. I DO think it's a bit expensive, but other than that it's great! I'll do a more comprehensive review myself when I've read the whole thing.
 



Mark Plemmons said:
Ace,

Glad you liked your freebies! We'd appreciate it if you'd post a review in the reviews section of the site as well.

Mark Plemmons
Kenzer and Company
www.kenzerco.com


Mark. Just to let you know I'll be writing up my review of Deathright tonight or tomorrow and posting it in the reviews section.
 



My Deathright Review...

Hi

Sorry for this review being alittle late but ive been real busy and havent had time to read thru this adventure from Kenzer :)

Thanks again Kenzer for the free adventure and for giving me a look at what a fantastic setting Kalamar is.

Deathright is a 80 page softcover module. The quest is set around stoping an evil cult of undead raisers. The module also has excellent ImageQUEST handouts that really bring out the thrill of the adventure. These are pics like those in the old S1 Tomb of Horrors module. Although they take up almost a third of the modules page count, they are really cool to visualising whats going on and helping the players get that feel for the adventure.

In the back of the module, there are appendices for Tavern Riddles, an Extensively detailed Library, a Glossary and a sleight of hand card game.
There is also two prestige classes, an Evil cult one and an undead hunter,
2 new monsters, a new disease, 1 new spell and a magic item.

Althought the price is a little on the high side, $16. This module just oozes quality and production and well worth the price.

I will definitely be using this adventure in the future. Kalamar is easily adaptable to other settings and if you dont want to use it for that, the adventure is easily set in any setting.

Give Kalamar products a try, i will definatly be checking out more Kalamar stuff when i next go to the Game shop :)


Harlequin
 

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