Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Another PR Review of Deathright
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ace" data-source="post: 154107" data-attributes="member: 944"><p>You can imagine my delight when I recieved a free copy of the new Kingdoms of Kalamr adventures Deathright</p><p></p><p>I tore into the package and was suprised and delighted not only to find the adventure but a copy of the Hackmaster module Quest For The Unknown and a comic book too!</p><p></p><p>Thank you KenzerCo</p><p></p><p>Now to the adventure: </p><p></p><p>The adventure itself is fairly generic, A quest to stop Evil Cult of Undead Raisers. However what caught my eye was the manner of presentation.</p><p></p><p> There the requisite statblocks for encounters (in a handy appendix at the end bless you Kenzer ) encounter descriptions and the like but there are tons of little details that make the adventure well worth a look. </p><p></p><p>First, the atmsophere of the Kingdoms of Kalamar comes through. Not only are the descriptions superb and ImageQUEST handouts excellent but there are many tiny details to bring the adventure to life.</p><p></p><p>Each character gives a little bit of Kalamar feel to them. Even the building descriptions are nicely atmospheric. </p><p></p><p>Also the mariad of little details can help a GM alot. In particular, Tavern Riddles, an Extensively detailed Library, an Excellent Glossary (why don't more people do this) and even a sleight of hand card game you can play!</p><p></p><p>Of course there are also cruchy bits, Two prestige classes, 1 Evil cult oriented and one undead hunter type, 2 new monsters, a new disease, 1 new spell ans a new magic item.</p><p></p><p>All very nice.</p><p></p><p>One caution though. GM's who are planning to play the adventure in thier game world should note Kalamar is rather low magic.</p><p> Partys using the DMG standard may be a bit more powerfull than expected. My advice bring them in at 7th or so.</p><p></p><p>Overall though I like the adventure and while its retail price is a bit high at $16 it does have some resuable value especially the village of Karidu and the crunchy bits. It can add a lot to a Kingdoms of Kalamar based game or your game.</p><p></p><p>3 aces (of 5 natch) </p><p></p><p>BTW This is my first review any hints on style and writing would be appreciated.</p></blockquote><p></p>
[QUOTE="Ace, post: 154107, member: 944"] You can imagine my delight when I recieved a free copy of the new Kingdoms of Kalamr adventures Deathright I tore into the package and was suprised and delighted not only to find the adventure but a copy of the Hackmaster module Quest For The Unknown and a comic book too! Thank you KenzerCo Now to the adventure: The adventure itself is fairly generic, A quest to stop Evil Cult of Undead Raisers. However what caught my eye was the manner of presentation. There the requisite statblocks for encounters (in a handy appendix at the end bless you Kenzer ) encounter descriptions and the like but there are tons of little details that make the adventure well worth a look. First, the atmsophere of the Kingdoms of Kalamar comes through. Not only are the descriptions superb and ImageQUEST handouts excellent but there are many tiny details to bring the adventure to life. Each character gives a little bit of Kalamar feel to them. Even the building descriptions are nicely atmospheric. Also the mariad of little details can help a GM alot. In particular, Tavern Riddles, an Extensively detailed Library, an Excellent Glossary (why don't more people do this) and even a sleight of hand card game you can play! Of course there are also cruchy bits, Two prestige classes, 1 Evil cult oriented and one undead hunter type, 2 new monsters, a new disease, 1 new spell ans a new magic item. All very nice. One caution though. GM's who are planning to play the adventure in thier game world should note Kalamar is rather low magic. Partys using the DMG standard may be a bit more powerfull than expected. My advice bring them in at 7th or so. Overall though I like the adventure and while its retail price is a bit high at $16 it does have some resuable value especially the village of Karidu and the crunchy bits. It can add a lot to a Kingdoms of Kalamar based game or your game. 3 aces (of 5 natch) BTW This is my first review any hints on style and writing would be appreciated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Another PR Review of Deathright
Top