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Another Princes of the Apocalypse Recap - Eberron styles, but later.
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<blockquote data-quote="Rabbitbait" data-source="post: 6628771" data-attributes="member: 60100"><p><strong><span style="font-size: 18px">The hidden city</span></strong></p><p><strong>1st - 3rd of Vult, 1036</strong></p><p></p><p></p><p>The heroes are given a quick lesson in Manticore riding and then head off with a group of 4 Feathergale Knights who are riding giant vultures. The knights allow the heroes to take the lead, but are obviously nervous when the heroes immediately head off westward toward the crevase.</p><p></p><p>The party find a rocky area where a large number of shattered bones lie. They investigate and realise that whoever these people are they were dropped from a great height. The Knights warn them not to go any closer to the crevase:</p><p></p><p>“A dragon lairs in that crevase. it is beyond yours our our ability to defeat. I strongly suggest you stay well clear.”</p><p></p><p>The knights are obviously distressed at the idea of the heroes going near the crevasse, so the party decide to concentrate on the task at hand and hunt down the manticore. After a short time they find the beast and set up an ambush for it. This gives them a good element of surprise and they dispatch it quickly.</p><p></p><p>They arrive back at the tower and are invited to share in a feast. Many tales are told of the heroes bravery in dispatching the manticore. At one point Layna is taken quietly aside and asked by a knight if she would be interested in joining with a group who are trying to harness the power of elemental air. The knight explains that with the power of air, the knights would be able to defend Breeland from all it’s enemies.</p><p></p><p>However at the feast, the heroes ask too many questions, and the leader, Thurl Marroska starts to become uncomfortable. He gives the heroes a tour of the tower and then assigns them bedchambers.</p><p></p><p>Later that night, Layna and Tito leave the room and sneak up to Thurl’s chambers. They are able to quietly unlock the door, sneak into the chamber, search, and then leave. They find this note, which they return before they leave:</p><p></p><p>Merosska,</p><p>We are pleased to hear about the outcome of</p><p>your altercation with the Black Earth cult, and</p><p>we praise you for the capture of one of their</p><p>prisoners. This noblewoman from Sharn</p><p>has an interesting tale to tell, and we shall enjoy</p><p>interrogating her further. Keep a close watch on</p><p>the Sacred Stone Monastery. I want to know what</p><p>our enemy is planning next.</p><p>Your beloved queen,</p><p>Aerisi Kalinoth</p><p></p><p>In the morning, the wake to find that the sky has clouded over and snow is starting to fall. Despite the risk of travelling through the hills in snow, Thurl is insistent that the party must return to Drum Keep – "We have a sensitive mission that we need to accomplish. We cannot afford to accomodate you. My apologies, but you must return to the keep. I am happy to assign a man to take you back to Drum Keep on Hippogriff if you wish.</p><p></p><p>The party insist on walking, but notice as they leave that they are being tracked by a giant vulture flying high above them. As the snow gets thicker, they are able to slip their tracker and head back to the entrance of the Featherspire. They hide, wait and watch for the activity they expect to see on top of the spire as the knights leave for their ‘sensitive mission’ but this never eventuates.</p><p></p><p>The snow is getting thicker again, and some of the party are feeling the cold badly. They are forced to find an overhanging ledge to shelter under for the night, but no-one is able to sleep in the cold.</p><p></p><p>In the morning they know that if they do not move they are facing death, and a couple of the party are starting to have difficulty functioning. They realise that it would not be a wise move to return to the spire, and that they are now unlikely to survive the journey to Drum Keep, so they decide their best chance is to head to the crevasse and see where it leads.</p><p></p><p>After an hour of clumisly crossing the valley through the thick snow, they make their way across and into the crevasse. The crevasse leads underground. After several miles they find themselves outside an ancient and destroyed dwarvish city, dimly lit through gaps in the cavernous space above.</p><p></p><p>[ATTACH]69308[/ATTACH]</p><p></p><p>From the city echos screams of agony. The group tentatively approach the gates and find that the area is being watched by a group of Kenku. The screams are coming from these. The group, though weakened, fight and dispatch the Kenku. But during the battle Layna is seperated from the rest of the party and pushes her way through an old stone door. On the other side she finds a plaza where a group of what appear to be cultists are playing recorders around a small pool.</p><p></p><p>They look up in surprise as she enters…..</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 6628771, member: 60100"] [B][SIZE=5]The hidden city[/SIZE] 1st - 3rd of Vult, 1036[/B] The heroes are given a quick lesson in Manticore riding and then head off with a group of 4 Feathergale Knights who are riding giant vultures. The knights allow the heroes to take the lead, but are obviously nervous when the heroes immediately head off westward toward the crevase. The party find a rocky area where a large number of shattered bones lie. They investigate and realise that whoever these people are they were dropped from a great height. The Knights warn them not to go any closer to the crevase: “A dragon lairs in that crevase. it is beyond yours our our ability to defeat. I strongly suggest you stay well clear.” The knights are obviously distressed at the idea of the heroes going near the crevasse, so the party decide to concentrate on the task at hand and hunt down the manticore. After a short time they find the beast and set up an ambush for it. This gives them a good element of surprise and they dispatch it quickly. They arrive back at the tower and are invited to share in a feast. Many tales are told of the heroes bravery in dispatching the manticore. At one point Layna is taken quietly aside and asked by a knight if she would be interested in joining with a group who are trying to harness the power of elemental air. The knight explains that with the power of air, the knights would be able to defend Breeland from all it’s enemies. However at the feast, the heroes ask too many questions, and the leader, Thurl Marroska starts to become uncomfortable. He gives the heroes a tour of the tower and then assigns them bedchambers. Later that night, Layna and Tito leave the room and sneak up to Thurl’s chambers. They are able to quietly unlock the door, sneak into the chamber, search, and then leave. They find this note, which they return before they leave: Merosska, We are pleased to hear about the outcome of your altercation with the Black Earth cult, and we praise you for the capture of one of their prisoners. This noblewoman from Sharn has an interesting tale to tell, and we shall enjoy interrogating her further. Keep a close watch on the Sacred Stone Monastery. I want to know what our enemy is planning next. Your beloved queen, Aerisi Kalinoth In the morning, the wake to find that the sky has clouded over and snow is starting to fall. Despite the risk of travelling through the hills in snow, Thurl is insistent that the party must return to Drum Keep – "We have a sensitive mission that we need to accomplish. We cannot afford to accomodate you. My apologies, but you must return to the keep. I am happy to assign a man to take you back to Drum Keep on Hippogriff if you wish. The party insist on walking, but notice as they leave that they are being tracked by a giant vulture flying high above them. As the snow gets thicker, they are able to slip their tracker and head back to the entrance of the Featherspire. They hide, wait and watch for the activity they expect to see on top of the spire as the knights leave for their ‘sensitive mission’ but this never eventuates. The snow is getting thicker again, and some of the party are feeling the cold badly. They are forced to find an overhanging ledge to shelter under for the night, but no-one is able to sleep in the cold. In the morning they know that if they do not move they are facing death, and a couple of the party are starting to have difficulty functioning. They realise that it would not be a wise move to return to the spire, and that they are now unlikely to survive the journey to Drum Keep, so they decide their best chance is to head to the crevasse and see where it leads. After an hour of clumisly crossing the valley through the thick snow, they make their way across and into the crevasse. The crevasse leads underground. After several miles they find themselves outside an ancient and destroyed dwarvish city, dimly lit through gaps in the cavernous space above. [ATTACH=CONFIG]69308._xfImport[/ATTACH] From the city echos screams of agony. The group tentatively approach the gates and find that the area is being watched by a group of Kenku. The screams are coming from these. The group, though weakened, fight and dispatch the Kenku. But during the battle Layna is seperated from the rest of the party and pushes her way through an old stone door. On the other side she finds a plaza where a group of what appear to be cultists are playing recorders around a small pool. They look up in surprise as she enters….. [/QUOTE]
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