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another question about undeads
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<blockquote data-quote="Animal" data-source="post: 4636553" data-attributes="member: 40328"><p>i had almost similiar occurence in one of my own campaigns. only the PC was turned into a vampire involuntary. you might not like my ruling because it's not RAW, but the player seemed to like it a lot. so here goes.</p><p>vampirism IMC is not a desease and not actually a curse. to become a vampire one has to perform a ritual of summoning a powerful demonic being into the world. and to offer his soul in exchange for great power and limitless life. so basicly vampires are corrupted people who signed a pact with a mighty demon or victims of dark rituals possessed by a demon without their consent. one of my PCs was turned into vampire for a brief period of time but he managed to preserve his identity and at one point he overcame the will of a demonic essense in him. afraid that the demon might subdue him again he found his ex-friends and managed to tell them how his curse may be dispelled. but right after that the demon woke from his slumber and took control, a short battle ensued and he retreated.</p><p>the rest of the party went on with the quest - gathering rare components, finding a powerful enough exorcist, clearing out an ancient holy ground from taint to perform a ritual. at the same time the possessed PC, driven by a demon, was their arch-nemesis during this quest, ever trying to stop them from banishing him. finally everything was set and they caught the vampire at last, but after the ritual the demon wasn't banished into abyss at once. he was so powerful that he managed to assume a half-material form (something like a shadow-body) and linger on the mortal plane. even now he is the worst nightmare of that poor PC. but not only he haunts the PC in his sleep, due to his semi-material body he can still interact with the real world plotting and scheming against the PCs to return into that body again.</p><p>something along the lines of the Shade haunting and chasing Ged from the "Wizard of the Earthsea".</p><p></p><p>what i and my players liked most in this quest was the possibility to have players work against each other and actually try to kill each other for a few sessions without any hard feelings afterwards. </p><p>also the Shadow - a demonic recurring villain. one of my favourite villains in the campaign - his goals were very clear and credible, his personality quite rich for roleplaying and his hatred to PCs natural, enormous and very personal.</p></blockquote><p></p>
[QUOTE="Animal, post: 4636553, member: 40328"] i had almost similiar occurence in one of my own campaigns. only the PC was turned into a vampire involuntary. you might not like my ruling because it's not RAW, but the player seemed to like it a lot. so here goes. vampirism IMC is not a desease and not actually a curse. to become a vampire one has to perform a ritual of summoning a powerful demonic being into the world. and to offer his soul in exchange for great power and limitless life. so basicly vampires are corrupted people who signed a pact with a mighty demon or victims of dark rituals possessed by a demon without their consent. one of my PCs was turned into vampire for a brief period of time but he managed to preserve his identity and at one point he overcame the will of a demonic essense in him. afraid that the demon might subdue him again he found his ex-friends and managed to tell them how his curse may be dispelled. but right after that the demon woke from his slumber and took control, a short battle ensued and he retreated. the rest of the party went on with the quest - gathering rare components, finding a powerful enough exorcist, clearing out an ancient holy ground from taint to perform a ritual. at the same time the possessed PC, driven by a demon, was their arch-nemesis during this quest, ever trying to stop them from banishing him. finally everything was set and they caught the vampire at last, but after the ritual the demon wasn't banished into abyss at once. he was so powerful that he managed to assume a half-material form (something like a shadow-body) and linger on the mortal plane. even now he is the worst nightmare of that poor PC. but not only he haunts the PC in his sleep, due to his semi-material body he can still interact with the real world plotting and scheming against the PCs to return into that body again. something along the lines of the Shade haunting and chasing Ged from the "Wizard of the Earthsea". what i and my players liked most in this quest was the possibility to have players work against each other and actually try to kill each other for a few sessions without any hard feelings afterwards. also the Shadow - a demonic recurring villain. one of my favourite villains in the campaign - his goals were very clear and credible, his personality quite rich for roleplaying and his hatred to PCs natural, enormous and very personal. [/QUOTE]
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