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Another Racial Modifiers Thread - Or, How I met your Mother...
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<blockquote data-quote="malcolm_n" data-source="post: 5275758" data-attributes="member: 63154"><p>So, we finally got a preview of a couple races with new ability score options in the red box.</p><p></p><p>Halfling +2 Dex +2 Con/Cha - the ultimate assassin</p><p>Elf - +2 Dex +2 Int/Wis - I'll cross my fingers for a good reason to pick +Int and suffer a lower Defense somewhere.</p><p></p><p>Dwarf - +2 Con +2 Str/Wis - So the difference between them and muls is a racial power (we'll see) vs. faster second wind? Hmm.</p><p>Human - same +2 to one, but they now get one of the coolest (imo) racial powers; +4 to an attack or save you just failed as a free action.</p><p></p><p>Anyway, the way these new ability score options were described to us is that Wizards took what they felt was the no-brainer approach. Halflings are assassins and rogues, elves are archers and wand wizards, and dwarves are fighters and clerics. So, let's apply liberally to other races for...</p><p></p><p>Deva = Avenger, Cleric, Invoker, Wizard - +Int +Wis/+Dex (beats out +cha because more than 1 described class can use it and they have a lithe enough build to warrant it over Con)</p><p></p><p>Dragonborn = Warlord, Fighter and Paladin - +Str +Int/Cha</p><p></p><p>Drow = Assassin, Ranger, Rogue, Warlock - +Cha +Wis/+Dex (Ties them to elves and makes them good clerics for fluff)</p><p></p><p>Genasi = Swordmage and warlord (really guys?) - + Int +Cha/+Str <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Gnoll = rogue, ranger, warlock, assassin - +Dex +Str/+Con (Puts them on par with half-orcs from a different view point)</p><p></p><p>Gnome = Warlock, bard, sorcerer, wizard +Int +Con/+Cha (this would also make them good tinkerers if they chose to be)</p><p></p><p>Goliath = Barbarian, Fighter, Warden - +Str +Wis/+Con (I see the goliath as a quintessential warden, and it ties them better to the primal power source without making them dwarves)</p><p></p><p>Half-Elf = Warlord, bard, paladin, warlock - +Cha +Int/+Con (Finally ties them to elves)</p><p></p><p>Half-Orc = Fighter, Barbarian, Ranger, and Rogue - +Str +Wis/+Dex (makes for a good fighter or ranger, which they seem to be better at flavor-wise than rogue/barbarian in 4e)</p><p></p><p>Kalashtar = Bard, Cleric, Paladin, Warlock - +Cha +Wis/+Int (they become better starlocks and bards)</p><p></p><p>Revenant = Assassin, rogue, warlock - +Con +Dex/+Cha</p><p></p><p>Shadar-Kai = avenger, bard, fighter, invoker, ranger, rogue, sorcerer, warlord, and wizard (should consider loaning some of these favorites to the genasi) - +Dex +Int/Cha</p><p></p><p>Shifter = Druid, Fighter, Ranger, Warden - +Wis +Str/+Dex (rolled into 1 race with these stats and a couple of flavor choices)</p><p></p><p>Tiefling = Warlock, Warlord, Rogue - +Int, +Cha/+Wis (they become good artificers, as several have been depicted already and keeps them distinct from gnomes; I'm also willing to bet we see some of the Cha based hellock powers from DDI in the new book, which rules out Con)</p><p></p><p>Warforged = fighter, barbarian, warden, paladin - +Str +Con/+Wis</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5275758, member: 63154"] So, we finally got a preview of a couple races with new ability score options in the red box. Halfling +2 Dex +2 Con/Cha - the ultimate assassin Elf - +2 Dex +2 Int/Wis - I'll cross my fingers for a good reason to pick +Int and suffer a lower Defense somewhere. Dwarf - +2 Con +2 Str/Wis - So the difference between them and muls is a racial power (we'll see) vs. faster second wind? Hmm. Human - same +2 to one, but they now get one of the coolest (imo) racial powers; +4 to an attack or save you just failed as a free action. Anyway, the way these new ability score options were described to us is that Wizards took what they felt was the no-brainer approach. Halflings are assassins and rogues, elves are archers and wand wizards, and dwarves are fighters and clerics. So, let's apply liberally to other races for... Deva = Avenger, Cleric, Invoker, Wizard - +Int +Wis/+Dex (beats out +cha because more than 1 described class can use it and they have a lithe enough build to warrant it over Con) Dragonborn = Warlord, Fighter and Paladin - +Str +Int/Cha Drow = Assassin, Ranger, Rogue, Warlock - +Cha +Wis/+Dex (Ties them to elves and makes them good clerics for fluff) Genasi = Swordmage and warlord (really guys?) - + Int +Cha/+Str :p Gnoll = rogue, ranger, warlock, assassin - +Dex +Str/+Con (Puts them on par with half-orcs from a different view point) Gnome = Warlock, bard, sorcerer, wizard +Int +Con/+Cha (this would also make them good tinkerers if they chose to be) Goliath = Barbarian, Fighter, Warden - +Str +Wis/+Con (I see the goliath as a quintessential warden, and it ties them better to the primal power source without making them dwarves) Half-Elf = Warlord, bard, paladin, warlock - +Cha +Int/+Con (Finally ties them to elves) Half-Orc = Fighter, Barbarian, Ranger, and Rogue - +Str +Wis/+Dex (makes for a good fighter or ranger, which they seem to be better at flavor-wise than rogue/barbarian in 4e) Kalashtar = Bard, Cleric, Paladin, Warlock - +Cha +Wis/+Int (they become better starlocks and bards) Revenant = Assassin, rogue, warlock - +Con +Dex/+Cha Shadar-Kai = avenger, bard, fighter, invoker, ranger, rogue, sorcerer, warlord, and wizard (should consider loaning some of these favorites to the genasi) - +Dex +Int/Cha Shifter = Druid, Fighter, Ranger, Warden - +Wis +Str/+Dex (rolled into 1 race with these stats and a couple of flavor choices) Tiefling = Warlock, Warlord, Rogue - +Int, +Cha/+Wis (they become good artificers, as several have been depicted already and keeps them distinct from gnomes; I'm also willing to bet we see some of the Cha based hellock powers from DDI in the new book, which rules out Con) Warforged = fighter, barbarian, warden, paladin - +Str +Con/+Wis [/QUOTE]
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