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Another Review of 4e
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4283255" data-attributes="member: 19083"><p>I love simulation...3rd ed has awesome simulation of the D&D game world.</p><p>It SUCKED though to DM. it was <em>overly </em> complex. Bets to leave that amount of dice orlling to computer, not me!</p><p></p><p>I love RPing creatures/NPCs. Much of my games revolve around "who or what dunnits", diplomacy and other social skills, and other such non-combat stuff. But combat is fast, furious and brutal (I love Dark Sun).</p><p></p><p>I do wish 4th ed had far more background fluff on monsters, and I'm not happy with all the changes to background for osme of them and the game mythology (like driders are now admired drow rather than pond slime outcasts?!)</p><p></p><p>On the whole I think 4th ed is a very good thing and makes me want ot play as DM again...just trying to get my pals to enjoy it though, without them there's no point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I love wizards, my fave class, hence nom de plume (<em>Silverblade the Enchanter</em>), but I hated how fighters were just.."roll attack dice"...meh. I always described how fighting went on as I DMed, gory Conan style, but, it wasn't right that fighters etc were just rolling combat dice and not doing fun things.</p><p></p><p>Wizards now have to think tactically, rather than rely on "spell #101" to get out of trouble, that's good, it stops laziness <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Tactical thinking = players need to co-operate and tell grand standing soloist-power-gamers to <em>get with the program</em>, or get ganked, hehe!</p><p></p><p>Gawd, I loved 1st ed...*hugs his Fiend Folio*, but htis is getting more like the old days: fun and fast.</p><p></p><p>I've always used minis, except very <em>very </em> early and when circumstances prevented it.</p><p>Used "Heroquest" game minis, way back <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think 4th ed needs a LOT more stuff, to let us adapt to our own campaign worlds, that is, powers, feats, multiclassing and paths etc.</p><p>For example, to resemble Prestige Classes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4283255, member: 19083"] I love simulation...3rd ed has awesome simulation of the D&D game world. It SUCKED though to DM. it was [I]overly [/I] complex. Bets to leave that amount of dice orlling to computer, not me! I love RPing creatures/NPCs. Much of my games revolve around "who or what dunnits", diplomacy and other social skills, and other such non-combat stuff. But combat is fast, furious and brutal (I love Dark Sun). I do wish 4th ed had far more background fluff on monsters, and I'm not happy with all the changes to background for osme of them and the game mythology (like driders are now admired drow rather than pond slime outcasts?!) On the whole I think 4th ed is a very good thing and makes me want ot play as DM again...just trying to get my pals to enjoy it though, without them there's no point :( I love wizards, my fave class, hence nom de plume ([I]Silverblade the Enchanter[/I]), but I hated how fighters were just.."roll attack dice"...meh. I always described how fighting went on as I DMed, gory Conan style, but, it wasn't right that fighters etc were just rolling combat dice and not doing fun things. Wizards now have to think tactically, rather than rely on "spell #101" to get out of trouble, that's good, it stops laziness ;) Tactical thinking = players need to co-operate and tell grand standing soloist-power-gamers to [I]get with the program[/I], or get ganked, hehe! Gawd, I loved 1st ed...*hugs his Fiend Folio*, but htis is getting more like the old days: fun and fast. I've always used minis, except very [I]very [/I] early and when circumstances prevented it. Used "Heroquest" game minis, way back ;) I think 4th ed needs a LOT more stuff, to let us adapt to our own campaign worlds, that is, powers, feats, multiclassing and paths etc. For example, to resemble Prestige Classes. :) [/QUOTE]
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