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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Another Review of 4e
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<blockquote data-quote="ptolemy18" data-source="post: 4283504" data-attributes="member: 24970"><p>Sounds like you would have liked the sorcerer and warmage... Well, that's good that you like 4e, then.</p><p></p><p>When I think of the most extreme types of wizards possible in 3e, I think of a friend of mine, who didn't play RPGs much, who made a low-STR 3e wizard who specialized entirely in Divination magic. He was trying to play a "oracle" in the ancient Greek sense, and I said, sure, go ahead, let's do it. Now, unfortunately but predictably, his character ended up getting his ass kicked in several combats, and after two or three sessions he left the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> The general D&D format, the predominantly fighting-oriented nature of the rest of the party, clashed too much with his character concept.</p><p></p><p>But I feel some personal responsibility, because I think that, as DM, I *should* have been able to balance the game so that his character was useful the way he wanted it to be, without boring the other characters. To be able to accomodate every player's character concept (without screwing with the other characters' concepts) is a major aspect of DMing. I don't think he made a "bad" character or a character unsuited to D&D. I think he made a really good character, actually. I think I just failed him, like a high school teacher whose brilliant students end up as pregnant, drug-addict dropouts. ;_;</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 4283504, member: 24970"] Sounds like you would have liked the sorcerer and warmage... Well, that's good that you like 4e, then. When I think of the most extreme types of wizards possible in 3e, I think of a friend of mine, who didn't play RPGs much, who made a low-STR 3e wizard who specialized entirely in Divination magic. He was trying to play a "oracle" in the ancient Greek sense, and I said, sure, go ahead, let's do it. Now, unfortunately but predictably, his character ended up getting his ass kicked in several combats, and after two or three sessions he left the game. :( The general D&D format, the predominantly fighting-oriented nature of the rest of the party, clashed too much with his character concept. But I feel some personal responsibility, because I think that, as DM, I *should* have been able to balance the game so that his character was useful the way he wanted it to be, without boring the other characters. To be able to accomodate every player's character concept (without screwing with the other characters' concepts) is a major aspect of DMing. I don't think he made a "bad" character or a character unsuited to D&D. I think he made a really good character, actually. I think I just failed him, like a high school teacher whose brilliant students end up as pregnant, drug-addict dropouts. ;_; [/QUOTE]
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