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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Another Review of 4e
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<blockquote data-quote="Ipissimus" data-source="post: 4284832" data-attributes="member: 41514"><p>Playing 1-3e, I noticed that the players always seemed to realize how naff the non-spellcasters were once they got past level 10. With the sole exception of the Thief/Rogue, I've never had a fighter type character stay that way for long. In one campaign, the ranger decided to chuck it all in and become a dragon just to keep up with the wizard. In my last campaign the only non-spellcaster was a rogue, who didn't need spells to deal a respectable amount of damage.</p><p></p><p>This was the logical conclusion of the system. But it was just about as much fun to play for me, as DM, as carpel tunnel syndrome. 'Tactics' went like this. Open door, dump area effect spells into room, loot corpses, move to next door, repeat. I couldn't use any of the standard monsters because they all seemed to assume that my players were stupid and couldn't dish out twice that many hit points in a round between the four of them to the entire room.</p><p></p><p>And for that power, they never really gave up anything. The Cleric could both take part in the nuking and protect all the squishy characters when needed or even turn a squishy character into a barbarian.</p><p></p><p>I persisted but eventually closed my campaign out of boredom.</p><p></p><p>So, yeah, I'm glad to see the back of 3e spellcasting. It was fun for my players while it lasted but it was tedious for me.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 4284832, member: 41514"] Playing 1-3e, I noticed that the players always seemed to realize how naff the non-spellcasters were once they got past level 10. With the sole exception of the Thief/Rogue, I've never had a fighter type character stay that way for long. In one campaign, the ranger decided to chuck it all in and become a dragon just to keep up with the wizard. In my last campaign the only non-spellcaster was a rogue, who didn't need spells to deal a respectable amount of damage. This was the logical conclusion of the system. But it was just about as much fun to play for me, as DM, as carpel tunnel syndrome. 'Tactics' went like this. Open door, dump area effect spells into room, loot corpses, move to next door, repeat. I couldn't use any of the standard monsters because they all seemed to assume that my players were stupid and couldn't dish out twice that many hit points in a round between the four of them to the entire room. And for that power, they never really gave up anything. The Cleric could both take part in the nuking and protect all the squishy characters when needed or even turn a squishy character into a barbarian. I persisted but eventually closed my campaign out of boredom. So, yeah, I'm glad to see the back of 3e spellcasting. It was fun for my players while it lasted but it was tedious for me. [/QUOTE]
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Another Review of 4e
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