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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Another Review of 4e
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<blockquote data-quote="Anguirus" data-source="post: 4285710" data-attributes="member: 41413"><p>Why exactly can feats count for build diversity when we're talking about 3E, but they can't when we're talking about 4E?</p><p></p><p>As for summoning/necromancing, three things are relevant here:</p><p>1) They were changed because they broke the game in the face AND took forever. When one person in the party is taking 3-4 turns, it's a fun killer for everyone else even if they enjoy rolling all those hits and keeping track of all those HP.</p><p>2) They are nevertheless on the way, in a changed fashion.</p><p>3) If you want a preview, the cleric and the wizard already have a few summoning powers. They seem much improved and less game-cluttery, and I look forward to an upcoming system that fixes the problems while still giving choice. A dedicated summoner class is likely, and the illusionist and necromancer are on the way.</p><p></p><p>4E is not perfect, but the best decision they made was tossing the old spell system (that has been chugging on, barely changed, since 1E) instead of forcing the rest of the system to accomodate it.</p></blockquote><p></p>
[QUOTE="Anguirus, post: 4285710, member: 41413"] Why exactly can feats count for build diversity when we're talking about 3E, but they can't when we're talking about 4E? As for summoning/necromancing, three things are relevant here: 1) They were changed because they broke the game in the face AND took forever. When one person in the party is taking 3-4 turns, it's a fun killer for everyone else even if they enjoy rolling all those hits and keeping track of all those HP. 2) They are nevertheless on the way, in a changed fashion. 3) If you want a preview, the cleric and the wizard already have a few summoning powers. They seem much improved and less game-cluttery, and I look forward to an upcoming system that fixes the problems while still giving choice. A dedicated summoner class is likely, and the illusionist and necromancer are on the way. 4E is not perfect, but the best decision they made was tossing the old spell system (that has been chugging on, barely changed, since 1E) instead of forcing the rest of the system to accomodate it. [/QUOTE]
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