Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Another Review of 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="theNater" data-source="post: 4286026" data-attributes="member: 62560"><p>I don't understand the phrase "planar based cleric". If you explain it to me I'll see what I can come up with.</p><p></p><p>The other things here are summon/control creatures. Those are assistant creatures, which as I said before were intentionally removed. However, I would like to point you at Astral Defenders(Cleric 9) and Knights of Unyielding Valor(Cleric 10). Both of them summon ghosts to fight for you. And wizards can summon a gigantic ogre, which is mostly intangible and invisible. The spell is Bigby's Grasping Hands(Wizard 15).</p><p></p><p>There are others, mostly look for the keyword "conjuration" and be ready to apply flavor.</p><p></p><p>Warlord, high dex and light blade. Some relevant abilities: Warlord's Favor(Warlord 1), which provides one nearby ally a +2 bonus to attack rolls against a certain enemy for one round; and Bastion of Defense(Warlord 1), which gives your allies either a +1 bonus to all defenses or a handful of temporary hit points. And note that the high dex you'll want for the light blade can easily make hide armor as good as chainmail, so you can have your full movement speed.</p><p></p><p>Fey warlock. Witchfire(Warlock 1) is that same unearthy flame that druids use for faerie fire, and Thirsting Tendrils(Warlock 17) and Thorns of Venom(Warlock 23) both call forth plants to do nasty things to your foes.</p><p></p><p>If that's not enough or not soon enough, recall that nature damage spells often use fire or lightning, wizards can throw around plenty of both of those. Toss a little flavor on Web(Wizard 5), making it roots growing out of the ground instead of webs appearing out of nowhere, and you've got the makings of a fine nature caster.</p><p></p><p>You mean a character who, when his back is against the wall, goes into a frenzy, striking out at all who threaten him? Like a fighter using the Rain of Steel(Fighter 5) stance?</p><p></p><p>Nobody's making you use a weapon or wear armor. In reference to the weapon keyword, page 56 of the PHB says quite clearly "You can use an unarmed attack as your weapon."</p><p></p><p>Making such a build viable is a little bit harder. I'd go with a ranger in cloth armor(which is only called armor so that it doesn't need a separate list of magic effects that can be applied to it) using the Two-Weapon build. All of your powers still work, because you're using a one-handed weapon(the unarmed attack) in each hand. Scale the dex score way up for the armor class, you'll be 3 points behind someone of the same dex in hide, but other Two-Weapon rangers will usually have higher strength and lower dex than you do, so you'll probably only be 1 or 2 points behind, which is annoying, but not immediately lethal. And you'd have to check with your DM on this, but the enchant item ritual allows you to imbue a normal item with magic. Running with the conceit that the unarmed attack is a weapon, each of the unarmed attacks you use should be enchantable. Of course, you only get that bonus when you are using the unarmed attack as the weapon in the power(no enchanting a weapon and the hand wielding it to get double bonuses <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>Whew! That one was fun. Got any more?</p><p></p><p>They noncombat abilities aren't gone, they're just reworked, with the addition that you don't usually have to choose between combat abilities and non-combat abilities. So now you can have characters who focus primarily on social abilities <em>and</em> fight very well. Any character can get skill training and skill focus in all of Bluff, Diplomacy, and Insight by level 10. It's easy to arrange to have all of those by level 6, and possible to have them all by level 4.</p></blockquote><p></p>
[QUOTE="theNater, post: 4286026, member: 62560"] I don't understand the phrase "planar based cleric". If you explain it to me I'll see what I can come up with. The other things here are summon/control creatures. Those are assistant creatures, which as I said before were intentionally removed. However, I would like to point you at Astral Defenders(Cleric 9) and Knights of Unyielding Valor(Cleric 10). Both of them summon ghosts to fight for you. And wizards can summon a gigantic ogre, which is mostly intangible and invisible. The spell is Bigby's Grasping Hands(Wizard 15). There are others, mostly look for the keyword "conjuration" and be ready to apply flavor. Warlord, high dex and light blade. Some relevant abilities: Warlord's Favor(Warlord 1), which provides one nearby ally a +2 bonus to attack rolls against a certain enemy for one round; and Bastion of Defense(Warlord 1), which gives your allies either a +1 bonus to all defenses or a handful of temporary hit points. And note that the high dex you'll want for the light blade can easily make hide armor as good as chainmail, so you can have your full movement speed. Fey warlock. Witchfire(Warlock 1) is that same unearthy flame that druids use for faerie fire, and Thirsting Tendrils(Warlock 17) and Thorns of Venom(Warlock 23) both call forth plants to do nasty things to your foes. If that's not enough or not soon enough, recall that nature damage spells often use fire or lightning, wizards can throw around plenty of both of those. Toss a little flavor on Web(Wizard 5), making it roots growing out of the ground instead of webs appearing out of nowhere, and you've got the makings of a fine nature caster. You mean a character who, when his back is against the wall, goes into a frenzy, striking out at all who threaten him? Like a fighter using the Rain of Steel(Fighter 5) stance? Nobody's making you use a weapon or wear armor. In reference to the weapon keyword, page 56 of the PHB says quite clearly "You can use an unarmed attack as your weapon." Making such a build viable is a little bit harder. I'd go with a ranger in cloth armor(which is only called armor so that it doesn't need a separate list of magic effects that can be applied to it) using the Two-Weapon build. All of your powers still work, because you're using a one-handed weapon(the unarmed attack) in each hand. Scale the dex score way up for the armor class, you'll be 3 points behind someone of the same dex in hide, but other Two-Weapon rangers will usually have higher strength and lower dex than you do, so you'll probably only be 1 or 2 points behind, which is annoying, but not immediately lethal. And you'd have to check with your DM on this, but the enchant item ritual allows you to imbue a normal item with magic. Running with the conceit that the unarmed attack is a weapon, each of the unarmed attacks you use should be enchantable. Of course, you only get that bonus when you are using the unarmed attack as the weapon in the power(no enchanting a weapon and the hand wielding it to get double bonuses ;) ). Whew! That one was fun. Got any more? They noncombat abilities aren't gone, they're just reworked, with the addition that you don't usually have to choose between combat abilities and non-combat abilities. So now you can have characters who focus primarily on social abilities [i]and[/i] fight very well. Any character can get skill training and skill focus in all of Bluff, Diplomacy, and Insight by level 10. It's easy to arrange to have all of those by level 6, and possible to have them all by level 4. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Another Review of 4e
Top