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D&D Older Editions, OSR, & D&D Variants
Another Review of 4e
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<blockquote data-quote="theNater" data-source="post: 4286337" data-attributes="member: 62560"><p>If I'm understanding you right, I think you might get a little mileage for that out of multiclassing into warlock. Star pact has some strange spacial anomalies that might qualify as planar. There's Frigid Darkness at 3, which reads like teleporting a chunk of empty space onto your target, Tendrils of Thuban at 15, which summons some tentacles to mess up your foe, and Banish to the Void at 27, where you zap your foe into nowhere for a short period. Combine those with what the cleric already has, and you might have the feel you want.</p><p></p><p>It's not so much that I think there was good reason, the developers have said on occasion that those extra player-controlled characters were intentionally removed, often citing "economy of actions" as the reason. I have been pretty solidly swayed by their arguements, but that's not relevant to the conversation at hand.</p><p></p><p>As to the druid, it is hard to faithfully replicate a 3rd edition druid into 4th edition. That's not surprising. But you can get a decent part of the feel of "wielder of nature magics", especially if you're willing to reflavor.</p><p></p><p>You can't usually mix 3 classes, but the half-elf can do it a little by taking a main class, multiclass feats, and using the racial ability to aquire an at-will power from another class as an encounter ability. So, maybe you can get by with one power from wizard or warlock, have the other be your main class, and multiclass into cleric?</p><p></p><p>Yeah, that's not exactly pretty, though it does sound kind of entertaining. Being a crazed little shirtless halfling running around the battlefield punching everything in sight could be fun, in its own strange way. If you're working with a DM who's willing to play with flavor a little, you could just say that through anointing your hands with mystical oils(costing the same as a pair of longswords), you've managed to get your unarmed attack damage up to longsword damage.</p><p></p><p>There's still a few of those, living in the utility powers so they don't compete with your attacks. One I noticed while looking ahead for my paladin was the level 2 power that provides a +4 bonus to Diplomacy checks for one encounter. Not really useful in combat, but pretty dang useful in social settings.</p><p></p><p>Do remember that at level 30, a character has 4 encounter powers and 4 daily powers. If you've got 2 of each that fit your theme, you're pretty well focused.</p><p></p><p>My understanding is that the really outlandish abilities now become high-level racial feats. Epic feats in particular seem pretty mighty, so if you have something really extreme, maybe an epic racial feat, with related heroic and paragon feats as prerequisites. A little less extreme might be an epic feat without prereqs, or something.</p><p></p><p>Also, I'd like to thank you for being a good sport about reflavoring. I've bumped into people who have indicated that reflavoring Web as roots is totally, horribly wrong because it says right in the book that it's a web! Knowing that reasonable discourse is still possible makes me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p></blockquote><p></p>
[QUOTE="theNater, post: 4286337, member: 62560"] If I'm understanding you right, I think you might get a little mileage for that out of multiclassing into warlock. Star pact has some strange spacial anomalies that might qualify as planar. There's Frigid Darkness at 3, which reads like teleporting a chunk of empty space onto your target, Tendrils of Thuban at 15, which summons some tentacles to mess up your foe, and Banish to the Void at 27, where you zap your foe into nowhere for a short period. Combine those with what the cleric already has, and you might have the feel you want. It's not so much that I think there was good reason, the developers have said on occasion that those extra player-controlled characters were intentionally removed, often citing "economy of actions" as the reason. I have been pretty solidly swayed by their arguements, but that's not relevant to the conversation at hand. As to the druid, it is hard to faithfully replicate a 3rd edition druid into 4th edition. That's not surprising. But you can get a decent part of the feel of "wielder of nature magics", especially if you're willing to reflavor. You can't usually mix 3 classes, but the half-elf can do it a little by taking a main class, multiclass feats, and using the racial ability to aquire an at-will power from another class as an encounter ability. So, maybe you can get by with one power from wizard or warlock, have the other be your main class, and multiclass into cleric? Yeah, that's not exactly pretty, though it does sound kind of entertaining. Being a crazed little shirtless halfling running around the battlefield punching everything in sight could be fun, in its own strange way. If you're working with a DM who's willing to play with flavor a little, you could just say that through anointing your hands with mystical oils(costing the same as a pair of longswords), you've managed to get your unarmed attack damage up to longsword damage. There's still a few of those, living in the utility powers so they don't compete with your attacks. One I noticed while looking ahead for my paladin was the level 2 power that provides a +4 bonus to Diplomacy checks for one encounter. Not really useful in combat, but pretty dang useful in social settings. Do remember that at level 30, a character has 4 encounter powers and 4 daily powers. If you've got 2 of each that fit your theme, you're pretty well focused. My understanding is that the really outlandish abilities now become high-level racial feats. Epic feats in particular seem pretty mighty, so if you have something really extreme, maybe an epic racial feat, with related heroic and paragon feats as prerequisites. A little less extreme might be an epic feat without prereqs, or something. Also, I'd like to thank you for being a good sport about reflavoring. I've bumped into people who have indicated that reflavoring Web as roots is totally, horribly wrong because it says right in the book that it's a web! Knowing that reasonable discourse is still possible makes me :D. [/QUOTE]
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