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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Another Review of 4e
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4286436" data-attributes="member: 710"><p>In short, we didn't know how to do this exactly in 3.0, either. Savage Species introduced Level Adjustments, and suddenly, there was a way. It wasn't necessarily a good way, I'd say. </p><p>3E Level Adjustment tried to cover two aspects</p><p>- Ability Score Modifiers</p><p>- Spell-like, supernatural and extraordinary abilities. </p><p>If a monster could cast Fireball 3/day, you'd have to ensure that it wasn't available before level 5 (you normally can't get fireball earlier than that), so it got an LA of 5. If it also granted a +6 bonus to Strength, it would probably have an LA of 8 or 7 (since +6 to Strengths results in +3 to attack, which normally requires 3 levels. Since you don't get other benefits, like HP, skill points and so on, a lower adjustment might be warranted.)</p><p>The problem is that a lot of "guesstimating" goes into these LA numbers, and if you combine such diverse aspects, the numbers will come off wrong.</p><p></p><p></p><p>I think 4E might use the framework of multi-classing feats for this. The above monster could grant you a level 8 feat that allows you to swap a daily for a racial fireball. So, you don't need a level adjustment for this.</p><p>Since monsters in 4E don't have as many special abilities as in 3E, you'll probably never run out of feats or powers to swap. </p><p></p><p>Ability Scores pose the remaining problem. If you stick to the humanoids (including feys and giants), you can probably just follow the regular baseline for ability scores. </p><p>If a stock Ogre has a Strength of 22, but the Ogre has only a +2 bonus to Strength, it might hurt your inner simulationist, but in play, you won't notice the difference - Once you're at the Ogres level, you will be just as tough and strong as he is.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4286436, member: 710"] In short, we didn't know how to do this exactly in 3.0, either. Savage Species introduced Level Adjustments, and suddenly, there was a way. It wasn't necessarily a good way, I'd say. 3E Level Adjustment tried to cover two aspects - Ability Score Modifiers - Spell-like, supernatural and extraordinary abilities. If a monster could cast Fireball 3/day, you'd have to ensure that it wasn't available before level 5 (you normally can't get fireball earlier than that), so it got an LA of 5. If it also granted a +6 bonus to Strength, it would probably have an LA of 8 or 7 (since +6 to Strengths results in +3 to attack, which normally requires 3 levels. Since you don't get other benefits, like HP, skill points and so on, a lower adjustment might be warranted.) The problem is that a lot of "guesstimating" goes into these LA numbers, and if you combine such diverse aspects, the numbers will come off wrong. I think 4E might use the framework of multi-classing feats for this. The above monster could grant you a level 8 feat that allows you to swap a daily for a racial fireball. So, you don't need a level adjustment for this. Since monsters in 4E don't have as many special abilities as in 3E, you'll probably never run out of feats or powers to swap. Ability Scores pose the remaining problem. If you stick to the humanoids (including feys and giants), you can probably just follow the regular baseline for ability scores. If a stock Ogre has a Strength of 22, but the Ogre has only a +2 bonus to Strength, it might hurt your inner simulationist, but in play, you won't notice the difference - Once you're at the Ogres level, you will be just as tough and strong as he is. [/QUOTE]
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