Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Another Review of 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="theNater" data-source="post: 4286543" data-attributes="member: 62560"><p>I want it to be clear that I've never said that 4th edition has as many builds as 3rd edition. I have said the following two things:</p><p></p><p>1) 4th edition has a fairly large number of viable builds.</p><p></p><p>2) With certain exceptions, if you take a character to basic concept, you can generally build to the concept in 4th edition.</p><p></p><p>As to point 1, I think we can all agree that 4th edition has at least 16 viable, distinct builds(2 per class). Whether various class/race combos are viable or distinct from other class/race combos is up to interpretation. However, I know that I'll get at least my money's worth out of a single build, so for me any other builds that are also fun are pure gravy.</p><p></p><p>As to point 2, the exceptions are largely things that were removed by design. We can't say that the game is poorly designed because those things aren't included. We can say that the design goals were poorly chosen, but not that they were poorly implemented(on this topic). This is an important distinction that I don't often see recognized.</p><p></p><p>I personally prefer that the rules be written as easier for a novice DM to work with. This is under the theory that the complex job of altering the complexity to match the DM's taste should be given to the experienced DM rather than the novice DM. Your preference for rules more suited to an experienced DM is entirely reasonable.</p><p></p><p>[joking]You sound like a capitalist.[/joking] Does the fun of one individual player trump the fun of all of the other players? If one player likes to lose fights spectacularly, and the other three player really don't like to lose fights at all, does the one player always get his way because it's easier for him to sabotage the fights than for the other players salvage them? That's an extreme example, but where does the line get drawn?</p><p></p><p>I agree with you on all of these points.</p><p></p><p>I can see your points here, though I don't feel it's quite as devastating as you make it out to be. There's less class flexibilty, but I think it's more flexible than you give it credit for. There's a lot of focus on combat, but many of the more impressive out of combat actions are still present, if you look for them(mostly in rituals, with a few hiding in utility powers). And I like the overall simplicity, but that's entirely a matter of taste.</p></blockquote><p></p>
[QUOTE="theNater, post: 4286543, member: 62560"] I want it to be clear that I've never said that 4th edition has as many builds as 3rd edition. I have said the following two things: 1) 4th edition has a fairly large number of viable builds. 2) With certain exceptions, if you take a character to basic concept, you can generally build to the concept in 4th edition. As to point 1, I think we can all agree that 4th edition has at least 16 viable, distinct builds(2 per class). Whether various class/race combos are viable or distinct from other class/race combos is up to interpretation. However, I know that I'll get at least my money's worth out of a single build, so for me any other builds that are also fun are pure gravy. As to point 2, the exceptions are largely things that were removed by design. We can't say that the game is poorly designed because those things aren't included. We can say that the design goals were poorly chosen, but not that they were poorly implemented(on this topic). This is an important distinction that I don't often see recognized. I personally prefer that the rules be written as easier for a novice DM to work with. This is under the theory that the complex job of altering the complexity to match the DM's taste should be given to the experienced DM rather than the novice DM. Your preference for rules more suited to an experienced DM is entirely reasonable. [joking]You sound like a capitalist.[/joking] Does the fun of one individual player trump the fun of all of the other players? If one player likes to lose fights spectacularly, and the other three player really don't like to lose fights at all, does the one player always get his way because it's easier for him to sabotage the fights than for the other players salvage them? That's an extreme example, but where does the line get drawn? I agree with you on all of these points. I can see your points here, though I don't feel it's quite as devastating as you make it out to be. There's less class flexibilty, but I think it's more flexible than you give it credit for. There's a lot of focus on combat, but many of the more impressive out of combat actions are still present, if you look for them(mostly in rituals, with a few hiding in utility powers). And I like the overall simplicity, but that's entirely a matter of taste. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Another Review of 4e
Top