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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Another Review of 4e
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<blockquote data-quote="Arthnek" data-source="post: 4297367" data-attributes="member: 55333"><p>I am disappointed with 4th edition.</p><p></p><p>It bothers me that basically all first level characters are cookie cutter copies of every other character of the same class. If you follow the recommended method for character generation and class you wind up with clerics with exactly the same powers no matter what their alignment is and no matter what god they worship.</p><p></p><p>No longer can you sit down and decide..ok I want to play a priest of Mask...maybe take some cleric spells that fit that concept initially and continue to steer in that direction as I advance...and maybe I'll take some levels in rogue along the way too.</p><p></p><p>All of that creativity...gone.</p><p></p><p>All of the spell lists...gone.</p><p></p><p>There isn't even an index listing the powers to make it possible to look things up easily. Readers are expected to memorize it or flip through each individual character class one at a time looking for a particular power.</p><p></p><p>Everything has been pushed in the direction of video game style quest trees. People. If you think that the quests presented in games like World of Warcraft make for the pinnacle of roleplaying questing and RPG plotlines you are sadly, sadly mistaken. </p><p></p><p>Pushing and pulling characters around on a grid is no big deal. We've been doing that forever playing in games like Fantasy Hero and Champions. </p><p></p><p>My biggest complaint is that they've pushed the entire game so far in the direction of turning it into a board game with hero clix style mini's combat. </p><p></p><p>For those of you who think that the new game is more streamline than 3.5 just wait until the next few rounds of class books rolls out. You'll need the book with the Assassin class of course, and the Anti-Paladin...the Druid may make another appearance elsewhere, perhaps a swashbuckler...and on and on. Ultimately you are going to have a hundred classes each with fifty unique powers and you DM's are going to have to try and keep it all straight. Probably without an index in any of the books so you have to shell out another $180.00 a year in subscriptions to dndinsider just so you can use the index that should have been included in your books.</p><p></p><p>So yes. Basically I hate this edition with the burning fury of a thousand suns.</p></blockquote><p></p>
[QUOTE="Arthnek, post: 4297367, member: 55333"] I am disappointed with 4th edition. It bothers me that basically all first level characters are cookie cutter copies of every other character of the same class. If you follow the recommended method for character generation and class you wind up with clerics with exactly the same powers no matter what their alignment is and no matter what god they worship. No longer can you sit down and decide..ok I want to play a priest of Mask...maybe take some cleric spells that fit that concept initially and continue to steer in that direction as I advance...and maybe I'll take some levels in rogue along the way too. All of that creativity...gone. All of the spell lists...gone. There isn't even an index listing the powers to make it possible to look things up easily. Readers are expected to memorize it or flip through each individual character class one at a time looking for a particular power. Everything has been pushed in the direction of video game style quest trees. People. If you think that the quests presented in games like World of Warcraft make for the pinnacle of roleplaying questing and RPG plotlines you are sadly, sadly mistaken. Pushing and pulling characters around on a grid is no big deal. We've been doing that forever playing in games like Fantasy Hero and Champions. My biggest complaint is that they've pushed the entire game so far in the direction of turning it into a board game with hero clix style mini's combat. For those of you who think that the new game is more streamline than 3.5 just wait until the next few rounds of class books rolls out. You'll need the book with the Assassin class of course, and the Anti-Paladin...the Druid may make another appearance elsewhere, perhaps a swashbuckler...and on and on. Ultimately you are going to have a hundred classes each with fifty unique powers and you DM's are going to have to try and keep it all straight. Probably without an index in any of the books so you have to shell out another $180.00 a year in subscriptions to dndinsider just so you can use the index that should have been included in your books. So yes. Basically I hate this edition with the burning fury of a thousand suns. [/QUOTE]
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