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D&D Older Editions, OSR, & D&D Variants
Another Review of 4e
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<blockquote data-quote="Old Gumphrey" data-source="post: 4297618" data-attributes="member: 12872"><p>Ok.</p><p></p><p></p><p></p><p>I'm going to have to shoot this down bigtime. My current PC setup is 3 fighters, a paladin, and a cleric. All 3 fighters have different encounter and daily powers. There's a 2h axe fighter with brute strike, a sword (axe) and board beef shield and comeback strike, and there's actually a dual wield guy who off-hands hand axes so he can throw stuff at shifty kobolds and stuff out of his range. He picked Villain's Menace. Cookie cutters my foot.</p><p></p><p></p><p></p><p>Why? I'll give you that you can't really custom tailor a power list to fit a specific deity, but you can get pretty close. Plus it's not too hard to invent your own effects, or personalize existing effects (turn lance of faith into a black shadow blast and call it Dark Pulse or something). Even if you don't like the multi system you can still do it. You can make a Stealthy cleric with sneak attack and rogue powers in 4e.</p><p></p><p></p><p></p><p>Come on, now. All powers are in Chapter 4. All classes are in alphabetical order, and all of their powers are in order by level and type. If you can't find a power within 10 seconds, something is wrong. It would take longer to go to the index and find the page number.</p><p></p><p></p><p></p><p>Um, what? Outlining tangible rewards for finishing a tangible mission is a step forward. I've been doing this for years. Previous editions suggested "story awards" as far back as 2e (I never played 1e, I'm willing to bet they exist there as well). I haven't seen anything that has to do with a "quest tree", this is just the same tired, rehashed "lol WoW/anime/videogame" insult. I refute.</p><p></p><p></p><p></p><p>I find 4e a lot less tactically demanding than 3e. People are doing all kinds of awesome combat tricks now at my table (pushing people into pits, jump attacks, throwing a kobold into its own trap, stuffing kobolds into coffins) and are worrying less about provoking attacks and more about awesome fantasy combats. I'm not sure why this is, but it is the case at my table. People tend to fuss less when they always have a fallback option (at-will powers).</p><p></p><p></p><p></p><p>This remains to be seen. It could get very ugly and disappointing, but it could also be the most amazingly handled release yet. Time will tell.</p><p></p><p></p><p></p><p>Eh, can't please everyone. I feel like those who are working the WoW/anime/videogame article aren't giving the game a fair shot.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 4297618, member: 12872"] Ok. I'm going to have to shoot this down bigtime. My current PC setup is 3 fighters, a paladin, and a cleric. All 3 fighters have different encounter and daily powers. There's a 2h axe fighter with brute strike, a sword (axe) and board beef shield and comeback strike, and there's actually a dual wield guy who off-hands hand axes so he can throw stuff at shifty kobolds and stuff out of his range. He picked Villain's Menace. Cookie cutters my foot. Why? I'll give you that you can't really custom tailor a power list to fit a specific deity, but you can get pretty close. Plus it's not too hard to invent your own effects, or personalize existing effects (turn lance of faith into a black shadow blast and call it Dark Pulse or something). Even if you don't like the multi system you can still do it. You can make a Stealthy cleric with sneak attack and rogue powers in 4e. Come on, now. All powers are in Chapter 4. All classes are in alphabetical order, and all of their powers are in order by level and type. If you can't find a power within 10 seconds, something is wrong. It would take longer to go to the index and find the page number. Um, what? Outlining tangible rewards for finishing a tangible mission is a step forward. I've been doing this for years. Previous editions suggested "story awards" as far back as 2e (I never played 1e, I'm willing to bet they exist there as well). I haven't seen anything that has to do with a "quest tree", this is just the same tired, rehashed "lol WoW/anime/videogame" insult. I refute. I find 4e a lot less tactically demanding than 3e. People are doing all kinds of awesome combat tricks now at my table (pushing people into pits, jump attacks, throwing a kobold into its own trap, stuffing kobolds into coffins) and are worrying less about provoking attacks and more about awesome fantasy combats. I'm not sure why this is, but it is the case at my table. People tend to fuss less when they always have a fallback option (at-will powers). This remains to be seen. It could get very ugly and disappointing, but it could also be the most amazingly handled release yet. Time will tell. Eh, can't please everyone. I feel like those who are working the WoW/anime/videogame article aren't giving the game a fair shot. [/QUOTE]
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