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Another Review of 4e
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<blockquote data-quote="Anax" data-source="post: 4297622" data-attributes="member: 19868"><p>So, your complaint is that if you don't bother to spend any imagination on what kind of character you want, you get characters with no imagination? And you blame that on... the system?</p><p></p><p>Color me confused.</p><p></p><p>I've been working on building what would have been "fighter" concepts for me in 3E, which in 4E I'm building based as some fighters, some rangers, some warlords. Not one of those has been anything like any of the others, and none of them have been anything like the "so you just bought this book yesterday and you want a character to play right now?" quick-start "builds" that are provided in the classes section.</p><p></p><p>Now, back in 3E when I created a character that was meant to be *played* at first level (not leveled up to 3+ before play begins as a replacement or when starting at a higher level), they tended to look a <em>lot</em> like the "sample" characters given in the class section. Why? Because all you had for customization was a handful of skill points, one feat (two if you were human), and... you really didn't have very many choices at all if you wanted to build a character that had any chance of surviving to reach level 2.</p><p></p><p>I'd say that the 4E concepts I've built have had about as much difference as level 3 characters did in 3E. Not yet fully developed or grown into their full power, but different enough from each other that you could see where they were going--and not just that they were a "dwarf fighter".</p><p></p><p></p><p>Anyway--I really wonder why you think that 4E prevents imagination from being used to develop characters. It seems quite the opposite to me.</p></blockquote><p></p>
[QUOTE="Anax, post: 4297622, member: 19868"] So, your complaint is that if you don't bother to spend any imagination on what kind of character you want, you get characters with no imagination? And you blame that on... the system? Color me confused. I've been working on building what would have been "fighter" concepts for me in 3E, which in 4E I'm building based as some fighters, some rangers, some warlords. Not one of those has been anything like any of the others, and none of them have been anything like the "so you just bought this book yesterday and you want a character to play right now?" quick-start "builds" that are provided in the classes section. Now, back in 3E when I created a character that was meant to be *played* at first level (not leveled up to 3+ before play begins as a replacement or when starting at a higher level), they tended to look a [i]lot[/i] like the "sample" characters given in the class section. Why? Because all you had for customization was a handful of skill points, one feat (two if you were human), and... you really didn't have very many choices at all if you wanted to build a character that had any chance of surviving to reach level 2. I'd say that the 4E concepts I've built have had about as much difference as level 3 characters did in 3E. Not yet fully developed or grown into their full power, but different enough from each other that you could see where they were going--and not just that they were a "dwarf fighter". Anyway--I really wonder why you think that 4E prevents imagination from being used to develop characters. It seems quite the opposite to me. [/QUOTE]
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