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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Another Review of 4e
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<blockquote data-quote="ravenight" data-source="post: 4297742" data-attributes="member: 69229"><p>I know I'm late to the party on this, but I had to respond to this statement. You really didn't read the Wizard closely at all. It's true that the powers try a little too hard to spread themselves across elements (when it might have been better to just let the player choose the element), but the spells themselves are not shape + element + level-appropriate damage. They each have significant features to them that make a difference. Since the whole idea is that you will basically be "wielding" 3 dailies and 3 encounter powers, they each provide a significant difference to your tactics. </p><p></p><p>For instance, the level 3 wizards spells Shock Sphere and Fire Shroud look at first glance like damage type a, damage type b substitutions, but in reality, the difference between targeting only enemies and not, between provoking OAs and not, and between hitting fort or reflex are all very significant (as is the shape, range and damage, obviously).</p><p></p><p>I guess the key point is that the fact that you can take a fire version of the 3rd level lighting spell at 7th isn't really redundant (even if both of them let you choose the element). Since you only get 3 encounter powers you choose, choosing to make each of them some type of fireball would be relevant and make you different in significant ways from someone who chose only "close" spells, or someone who took a mix of area, single-target and close spells, or straight damage and status-altering abilities.</p></blockquote><p></p>
[QUOTE="ravenight, post: 4297742, member: 69229"] I know I'm late to the party on this, but I had to respond to this statement. You really didn't read the Wizard closely at all. It's true that the powers try a little too hard to spread themselves across elements (when it might have been better to just let the player choose the element), but the spells themselves are not shape + element + level-appropriate damage. They each have significant features to them that make a difference. Since the whole idea is that you will basically be "wielding" 3 dailies and 3 encounter powers, they each provide a significant difference to your tactics. For instance, the level 3 wizards spells Shock Sphere and Fire Shroud look at first glance like damage type a, damage type b substitutions, but in reality, the difference between targeting only enemies and not, between provoking OAs and not, and between hitting fort or reflex are all very significant (as is the shape, range and damage, obviously). I guess the key point is that the fact that you can take a fire version of the 3rd level lighting spell at 7th isn't really redundant (even if both of them let you choose the element). Since you only get 3 encounter powers you choose, choosing to make each of them some type of fireball would be relevant and make you different in significant ways from someone who chose only "close" spells, or someone who took a mix of area, single-target and close spells, or straight damage and status-altering abilities. [/QUOTE]
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