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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Another Review of 4e
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<blockquote data-quote="SSquirrel" data-source="post: 4298341" data-attributes="member: 5202"><p>The build recommendations are just that, recommendations for a specific type of character. Feel free to ignore them.</p><p></p><p></p><p></p><p>Each power is specific to a class, and everything is neatly divided into each class' section. How is this hard?</p><p></p><p></p><p></p><p></p><p>Oh you mean where the game originated in the 70s?</p><p></p><p></p><p></p><p>Actually there is an index in all 3 books, I've seen that claim multiple times and it's been shot down each time. You don't need Anti-Paladins in 4E, you can be a Paladin for any god, including the evil one (provided your DM allows evil characters as PCs). The DM has always been final adjudicator of what is and isn't allowed in the game. </p><p></p><p>When I would plan a 3E game I would look thru my books and decide what PrCs or non-core base classes I felt didn't fit w/the game I was running or that I just thought were stupidly overpowered. I let my players know in advance what would and would not be allowed. If they had something specific they were thinking of playing and I didn't own it, I borrowed the book to review it. I don't see this method of things changing in 4E except now it will all be base classes w/o PrCs.</p><p></p><p>Actually it will be quite simple to keep track of your players abilities. Just photocopy any pages related to their characters level. This gives you every power they could be using from their class. We're going to print off pages from the pdfs rather than use power cards. I'd rather have 3 or 4 extra full size pieces of paper than 10 index cards.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4298341, member: 5202"] The build recommendations are just that, recommendations for a specific type of character. Feel free to ignore them. Each power is specific to a class, and everything is neatly divided into each class' section. How is this hard? Oh you mean where the game originated in the 70s? Actually there is an index in all 3 books, I've seen that claim multiple times and it's been shot down each time. You don't need Anti-Paladins in 4E, you can be a Paladin for any god, including the evil one (provided your DM allows evil characters as PCs). The DM has always been final adjudicator of what is and isn't allowed in the game. When I would plan a 3E game I would look thru my books and decide what PrCs or non-core base classes I felt didn't fit w/the game I was running or that I just thought were stupidly overpowered. I let my players know in advance what would and would not be allowed. If they had something specific they were thinking of playing and I didn't own it, I borrowed the book to review it. I don't see this method of things changing in 4E except now it will all be base classes w/o PrCs. Actually it will be quite simple to keep track of your players abilities. Just photocopy any pages related to their characters level. This gives you every power they could be using from their class. We're going to print off pages from the pdfs rather than use power cards. I'd rather have 3 or 4 extra full size pieces of paper than 10 index cards. [/QUOTE]
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Another Review of 4e
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