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<blockquote data-quote="hyphz" data-source="post: 4412282" data-attributes="member: 20418"><p>The Rogue power "King's Castle" is improved a fair bit if the Rogue can change places with an ally before attacking.</p><p></p><p>For Rain Of Steel - the general question was how the power was interpreted - the player tended to interpret as the fighter just routinely thrashing his sword around like a maniac, so he'd hit anything in range even if he couldn't see it. (It didn't strike me that "being able to make opportunity attacks" could be interpreted as "being able to make OAs _against the particular enemy_").</p><p></p><p>With "rolling initative normally" for joining combatants - this seems to be a bit problematic. What happened in our test battle was that a slower enemy called for help (on initative 15 or thereabouts) into another room where many enemies had high initiative scores. The enemies rolled their high initiatives and all ended up in the 20's, but since the counter was already on 15, they had to wait a whole round before they could act, meaning that the slower PCs could block the opening and butcher the new arrivals - that just seems bizarre and wrong, that having a high initative score became a penalty.</p></blockquote><p></p>
[QUOTE="hyphz, post: 4412282, member: 20418"] The Rogue power "King's Castle" is improved a fair bit if the Rogue can change places with an ally before attacking. For Rain Of Steel - the general question was how the power was interpreted - the player tended to interpret as the fighter just routinely thrashing his sword around like a maniac, so he'd hit anything in range even if he couldn't see it. (It didn't strike me that "being able to make opportunity attacks" could be interpreted as "being able to make OAs _against the particular enemy_"). With "rolling initative normally" for joining combatants - this seems to be a bit problematic. What happened in our test battle was that a slower enemy called for help (on initative 15 or thereabouts) into another room where many enemies had high initiative scores. The enemies rolled their high initiatives and all ended up in the 20's, but since the counter was already on 15, they had to wait a whole round before they could act, meaning that the slower PCs could block the opening and butcher the new arrivals - that just seems bizarre and wrong, that having a high initative score became a penalty. [/QUOTE]
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