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Another RPG company with financial difficulties
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<blockquote data-quote="Krypter" data-source="post: 2017115" data-attributes="member: 15016"><p>Well, I've been a dedicated roleplayer for many years now, and as I get older I find that I'm not buying rpg books to play them but just to *read* them. I already have enough rpg material for several dozen lifetimes of playing, especially at the glacial pace we do it nowadays. If rpg publishers want to increase their appeal to a wider, more mainstream audience, I would suggest they create a hybrid of novels and sourcebooks. Something that would be entertaining just to read, not necessarily to play, and would still be useful to someone running or playing a campajgn. </p><p></p><p>I have a lot of disposable income, but I'm not going to shell it out for yet another rules supplement. The triumph of d20 has created a huge emphasis on rules that crowds out the daydreaming and ideas of fantasy prose. Perhaps rpg companies should dip a toe into the waters of slick glossy art or coffee-table books. Something thick on visuals and spattered with light D&D-isms. "The Illustrated World of Dragons" (80% art with 20% rules-lite text) or some such nonsense. It might sustain them in the general market, which would provide funds for more niche products like classic D&D adventures. </p><p></p><p>And yes, RPG companies have to consolidate. There is market power in consolidation, from demanding a better distribution deal to cutting printing costs. This in turn lowers the retail price of your products, which attracts more customers, etc. Right now the exact opposite seems to be true, and it can become a death spiral for some. You can't run a company from the basement forever.</p><p></p><p>EDIT: Oh, and start focusing on selling your books through normal book stores, not FLGS. Nobody except weirdoes, children and deviants like us visits FLGS. Normal people wouldn't touch them with a ten-foot pole. That's your dang bottleneck right there.</p></blockquote><p></p>
[QUOTE="Krypter, post: 2017115, member: 15016"] Well, I've been a dedicated roleplayer for many years now, and as I get older I find that I'm not buying rpg books to play them but just to *read* them. I already have enough rpg material for several dozen lifetimes of playing, especially at the glacial pace we do it nowadays. If rpg publishers want to increase their appeal to a wider, more mainstream audience, I would suggest they create a hybrid of novels and sourcebooks. Something that would be entertaining just to read, not necessarily to play, and would still be useful to someone running or playing a campajgn. I have a lot of disposable income, but I'm not going to shell it out for yet another rules supplement. The triumph of d20 has created a huge emphasis on rules that crowds out the daydreaming and ideas of fantasy prose. Perhaps rpg companies should dip a toe into the waters of slick glossy art or coffee-table books. Something thick on visuals and spattered with light D&D-isms. "The Illustrated World of Dragons" (80% art with 20% rules-lite text) or some such nonsense. It might sustain them in the general market, which would provide funds for more niche products like classic D&D adventures. And yes, RPG companies have to consolidate. There is market power in consolidation, from demanding a better distribution deal to cutting printing costs. This in turn lowers the retail price of your products, which attracts more customers, etc. Right now the exact opposite seems to be true, and it can become a death spiral for some. You can't run a company from the basement forever. EDIT: Oh, and start focusing on selling your books through normal book stores, not FLGS. Nobody except weirdoes, children and deviants like us visits FLGS. Normal people wouldn't touch them with a ten-foot pole. That's your dang bottleneck right there. [/QUOTE]
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