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Another RPG company with financial difficulties
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<blockquote data-quote="barsoomcore" data-source="post: 2017621" data-attributes="member: 812"><p>That's frickin' brilliant.</p><p></p><p>I think the single biggest barrier to new players joining the game is the complexity of character generation. If D&D was sold as a game where you take on one of, say, forty pre-defined characters, but then also gave you the tools to develop or tweak characters on your own, I think it would be a lot less intimidating to non-players.</p><p></p><p>But the first half of the PHB (at least the Abilities, Classes, Skills, Feats and Equipment sections) all looks like stuff you need to know before you start play, which is nonsense.</p><p></p><p>My evidence is anecdotal, but I have introduced maybe twenty or so people to gaming in just the last few years. All of them have loved the game and asked for repeat sessions. None of them had to do any chargen at all -- I created their characters for them, sometimes based on a quick discussion of what they'd like, but more often just by arbitrarily assigning characters to players. A couple have since transitioned to actually wanting to learn the rules and develop their characters themselves, but the vast majority are more than happy to just play characters without worrying about HOW anything happens.</p><p></p><p>Is what I've found.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2017621, member: 812"] That's frickin' brilliant. I think the single biggest barrier to new players joining the game is the complexity of character generation. If D&D was sold as a game where you take on one of, say, forty pre-defined characters, but then also gave you the tools to develop or tweak characters on your own, I think it would be a lot less intimidating to non-players. But the first half of the PHB (at least the Abilities, Classes, Skills, Feats and Equipment sections) all looks like stuff you need to know before you start play, which is nonsense. My evidence is anecdotal, but I have introduced maybe twenty or so people to gaming in just the last few years. All of them have loved the game and asked for repeat sessions. None of them had to do any chargen at all -- I created their characters for them, sometimes based on a quick discussion of what they'd like, but more often just by arbitrarily assigning characters to players. A couple have since transitioned to actually wanting to learn the rules and develop their characters themselves, but the vast majority are more than happy to just play characters without worrying about HOW anything happens. Is what I've found. [/QUOTE]
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