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Another RPG company with financial difficulties
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2025934" data-attributes="member: 22882"><p>Which edition of Monopoly are we on, again? Or poker? I can buy "Pokemon Monopoly," but it isn't Monopoly 122nd Edition Special Pokemon Rules. It's Monopoly with pokemon's pictures on it.</p><p></p><p>A well designed game can have relevant subject matter without changing its format or rules. A boxed game is still the most familiar format to the WalMart buyer.</p><p></p><p></p><p></p><p>Purely antecdotal evidence, but the people I see mostly buying and playing D&D miniatures are wargamers who want a (somewhat) cheaper hobby than Warhammer and people who bought into <u>from D&D</u>. The miniatures gamers have a <u>significantly</u> higher average age than the roleplayers, and the youngest of them are the crossovers.</p><p></p><p>The Star Wars miniatures game has, at least in my area, pulled in a lot more new gamers, as opposed to new miniatures gamers. That one has real potential as a gateway product to the SWRPG.</p><p></p><p></p><p></p><p>For years, video game designers aspired to games that were "easy to learn, difficult to master" - the same applies here. Spellcasting and character creation come in basically from day one and can be offputting and confusing. A complex and especially <u>tactical</u> rulesset is indeed a plus, but it should start of "easy to learn." That's my biggest knock on 3.x D&D and, to a lesser extent, the rest of d20. It's more "difficult to learn, easy to master" than the inverse.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2025934, member: 22882"] Which edition of Monopoly are we on, again? Or poker? I can buy "Pokemon Monopoly," but it isn't Monopoly 122nd Edition Special Pokemon Rules. It's Monopoly with pokemon's pictures on it. A well designed game can have relevant subject matter without changing its format or rules. A boxed game is still the most familiar format to the WalMart buyer. Purely antecdotal evidence, but the people I see mostly buying and playing D&D miniatures are wargamers who want a (somewhat) cheaper hobby than Warhammer and people who bought into [U]from D&D[/U]. The miniatures gamers have a [U]significantly[/U] higher average age than the roleplayers, and the youngest of them are the crossovers. The Star Wars miniatures game has, at least in my area, pulled in a lot more new gamers, as opposed to new miniatures gamers. That one has real potential as a gateway product to the SWRPG. For years, video game designers aspired to games that were "easy to learn, difficult to master" - the same applies here. Spellcasting and character creation come in basically from day one and can be offputting and confusing. A complex and especially [U]tactical[/U] rulesset is indeed a plus, but it should start of "easy to learn." That's my biggest knock on 3.x D&D and, to a lesser extent, the rest of d20. It's more "difficult to learn, easy to master" than the inverse. [/QUOTE]
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