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*TTRPGs General
another rpg industry doomsday article (merged: all 3 "Mishler Rant" threads)
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<blockquote data-quote="xechnao" data-source="post: 4868440" data-attributes="member: 58105"><p>The main advantage Erik Mona has is that he was publisher of official Dragon and Dungeon magazine and helped him build a name, perfect for serving as the standard bearer of the displeased fans of some practices of Wotc business plan and being able to take advantage of this to further develop his name.</p><p></p><p>The whole deal is about building and keeping momentum. D&D has lots of it and with the OGL opportunities were opened to take advantage of it.</p><p></p><p>If Wotc did not have a big name due to its huge success of MtG but was an unknown entity instead I am not sure, even if it produced the same 3e as it did in 1999 that D&D and OGL would have had the boom effect they did.</p><p></p><p>To check out the overall health of the hobby you have to check the health of the overall momentum wave of game consumer population. In this set, RPGs are in theory the most versatile subset due to their toolbox -make your own- nature. Publishers do not want to realize this but instead struggle with all their efforts to capitalize on the current trends, always having in mind the ones that rocketed rpgs to the top positions in the market.</p><p></p><p>In the end, D&D as a name has nothing to do with it. If D&D fails to pump the necessary waves it will die. If someone manages to create a new wave source, he creates the potential to prevail, even if D&D is not the label name. As we stand, in the current business model, D&D definately has its own brand value but it definately is not the whole deal regarding the dynamics of the hobby market. And in the not so long run the current priority balance of the marketable rpg products will die. Even if people may now want to dismiss this notion due to general impredictability, common sense does not let me buy into this.</p><p></p><p>Today, in this brutal age, as some people put it, the industry has to start re-realizing the balance of its principles and itself right now if it wants to create a perspective of marketable tabletop rpgs in the long run. But sadly, the current industry gives me the impression that it does not care. It makes me believe that it does not have any power to care and look towards the future.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4868440, member: 58105"] The main advantage Erik Mona has is that he was publisher of official Dragon and Dungeon magazine and helped him build a name, perfect for serving as the standard bearer of the displeased fans of some practices of Wotc business plan and being able to take advantage of this to further develop his name. The whole deal is about building and keeping momentum. D&D has lots of it and with the OGL opportunities were opened to take advantage of it. If Wotc did not have a big name due to its huge success of MtG but was an unknown entity instead I am not sure, even if it produced the same 3e as it did in 1999 that D&D and OGL would have had the boom effect they did. To check out the overall health of the hobby you have to check the health of the overall momentum wave of game consumer population. In this set, RPGs are in theory the most versatile subset due to their toolbox -make your own- nature. Publishers do not want to realize this but instead struggle with all their efforts to capitalize on the current trends, always having in mind the ones that rocketed rpgs to the top positions in the market. In the end, D&D as a name has nothing to do with it. If D&D fails to pump the necessary waves it will die. If someone manages to create a new wave source, he creates the potential to prevail, even if D&D is not the label name. As we stand, in the current business model, D&D definately has its own brand value but it definately is not the whole deal regarding the dynamics of the hobby market. And in the not so long run the current priority balance of the marketable rpg products will die. Even if people may now want to dismiss this notion due to general impredictability, common sense does not let me buy into this. Today, in this brutal age, as some people put it, the industry has to start re-realizing the balance of its principles and itself right now if it wants to create a perspective of marketable tabletop rpgs in the long run. But sadly, the current industry gives me the impression that it does not care. It makes me believe that it does not have any power to care and look towards the future. [/QUOTE]
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another rpg industry doomsday article (merged: all 3 "Mishler Rant" threads)
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