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General Tabletop Discussion
*Pathfinder & Starfinder
(Another) Samurai Core Class
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<blockquote data-quote="Kularian" data-source="post: 3142822" data-attributes="member: 25810"><p>EDIT: Already clarified about the Katana Weapon Prof.</p><p></p><p></p><p>Okay, now for my two cents. </p><p></p><p>The class seems pretty close to perfect to me. Well, except for the willsave/ironwill, but that would be taken care of via the switch from Iron Will at 3 to Quick Draw. True it is a historical samurai, and though it deviates somewhat, it is impossible to adhere exactly to samurai life. The thing that I don't think people are treating as an important factor, is that the class will be played for flavor more than indestructability in combat. </p><p></p><p>That being said, I do think the DR is a little much, IMO. Barbarians, who are the epitome of survivors, get a 5/- DR rating by level 20. So I'd drop it to maybe 1/- at level 7, and increase by 1 every six levels or so? That is a little harsher, but I don't believe that a Samurai's skill lies in ignoring damage taken, as that takes a little light away from the Barb. If you want them(samurai) to stand on their own, they need their own space.</p><p></p><p>Okay, so if we do that to DR, that unfortunately makes levels 16-19 'dead levels.' So maybe at 17 or even 18 throw in Perfect Combat Mastery? That ruffles the feathers a little, since most of the combat masteries don't have 4 to work with, so maybe you could do it like so:</p><p></p><p>Daisho:</p><p>Two-Weapon Fighting</p><p>Two-Weapon Defense</p><p>Improved Two-Weapon Fighting</p><p>Greater Two-Weapon Fighting</p><p></p><p>Kyuba:</p><p>Mounted Archery</p><p>Ride-By Attack</p><p>Improved Mounted Archery*</p><p>Spirited Charge</p><p></p><p>Sodo:</p><p>Cleave, Combat Reflexes, or Mobility (Couldn't really decide, ><)</p><p>Improved Trip</p><p>Spring Attack</p><p>Whirlwind Attack</p><p></p><p>* Improved Mounted Archery would be a customized feat that just further reduced the ranged penalties by an additional 2 for using a ranged weapon while mounted. Other options, if you didn't want to create a feat, could be: any of the ranged feats (point blank, rapid shot, etc), or Trample, perhaps? I just didn't think there were enough ranged feats in the Kyuba tree, so that's just my opinion, there.</p><p></p><p></p><p>Again, these are just my thoughts, so feel free to ignore them or take them to heart. But I like the class, and am actually considering playing it now, hehe.</p></blockquote><p></p>
[QUOTE="Kularian, post: 3142822, member: 25810"] EDIT: Already clarified about the Katana Weapon Prof. Okay, now for my two cents. The class seems pretty close to perfect to me. Well, except for the willsave/ironwill, but that would be taken care of via the switch from Iron Will at 3 to Quick Draw. True it is a historical samurai, and though it deviates somewhat, it is impossible to adhere exactly to samurai life. The thing that I don't think people are treating as an important factor, is that the class will be played for flavor more than indestructability in combat. That being said, I do think the DR is a little much, IMO. Barbarians, who are the epitome of survivors, get a 5/- DR rating by level 20. So I'd drop it to maybe 1/- at level 7, and increase by 1 every six levels or so? That is a little harsher, but I don't believe that a Samurai's skill lies in ignoring damage taken, as that takes a little light away from the Barb. If you want them(samurai) to stand on their own, they need their own space. Okay, so if we do that to DR, that unfortunately makes levels 16-19 'dead levels.' So maybe at 17 or even 18 throw in Perfect Combat Mastery? That ruffles the feathers a little, since most of the combat masteries don't have 4 to work with, so maybe you could do it like so: Daisho: Two-Weapon Fighting Two-Weapon Defense Improved Two-Weapon Fighting Greater Two-Weapon Fighting Kyuba: Mounted Archery Ride-By Attack Improved Mounted Archery* Spirited Charge Sodo: Cleave, Combat Reflexes, or Mobility (Couldn't really decide, ><) Improved Trip Spring Attack Whirlwind Attack * Improved Mounted Archery would be a customized feat that just further reduced the ranged penalties by an additional 2 for using a ranged weapon while mounted. Other options, if you didn't want to create a feat, could be: any of the ranged feats (point blank, rapid shot, etc), or Trample, perhaps? I just didn't think there were enough ranged feats in the Kyuba tree, so that's just my opinion, there. Again, these are just my thoughts, so feel free to ignore them or take them to heart. But I like the class, and am actually considering playing it now, hehe. [/QUOTE]
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