Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
(Another) Samurai Core Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="exempt" data-source="post: 3142911" data-attributes="member: 852"><p>Just to let you know, trav_laney -- not that you probably didn't notice already -- but on the boards here and at Wizards there is a great number of people who have strong but conflicting opinions of teh samurai. So I applaud you for forging into this arena.</p><p></p><p></p><p></p><p>I for one, would like to see the grenade style (<em>ka-BOOM no machi</em>) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p></p><p>I just looked up the Diamon Mind path in Tome of Battle. If you don't have it, Diamond Mind is a combat method that emphasizes "insightful" strikes driven by concentration, which is what you seem to me seeking here.</p><p></p><p>Some ideas from that:</p><p></p><p>Make Conc check with DC = foe's AC. On success, add 1d6 damage (this is a 1-st level strike, so maybe scale the d6 with level, like the rogue's sneak attack... but put some limits on how often it can be used each day or encounter.</p><p></p><p>Make attack, and if successful, make Conc check. This is the damage you deal, but don't add Str, magic, etc. Damage is just the Conc roll. You use a standard action for this attack. The higher -level ability multiplies the Conc check roll by two. Again, I'd limit the number of times you can use it each day or encounter.</p><p></p><p>Or... just keep the ability as-is, but as the samurai progresses, add special effects (DC = 10+ 1/2 samurai level + 1/2 Con bonus). I mean effects like daze, stun (1 round), stun (1d4 rounds), knock off balance (no Dex bonus to AC for a round), etc.</p><p></p><p>Or... just stick with it and assume that once characters get multiple attacks in a round, they'll use focused strike less often except for teh few occasions they meet enemies with very high AC. Then the extra attack bonus will reallly help. </p><p></p><p>In any case, I like teh focused strike idea.</p><p></p><p>I'd find a samurai <em>you</em> like and stick with it. And unless your campaign is historical Japan, just make the samurai in the image you want him. OA is one of the few venues in D&D where people really focus on the historicity of the goods.</p></blockquote><p></p>
[QUOTE="exempt, post: 3142911, member: 852"] Just to let you know, trav_laney -- not that you probably didn't notice already -- but on the boards here and at Wizards there is a great number of people who have strong but conflicting opinions of teh samurai. So I applaud you for forging into this arena. I for one, would like to see the grenade style ([i]ka-BOOM no machi[/i]) ;) I just looked up the Diamon Mind path in Tome of Battle. If you don't have it, Diamond Mind is a combat method that emphasizes "insightful" strikes driven by concentration, which is what you seem to me seeking here. Some ideas from that: Make Conc check with DC = foe's AC. On success, add 1d6 damage (this is a 1-st level strike, so maybe scale the d6 with level, like the rogue's sneak attack... but put some limits on how often it can be used each day or encounter. Make attack, and if successful, make Conc check. This is the damage you deal, but don't add Str, magic, etc. Damage is just the Conc roll. You use a standard action for this attack. The higher -level ability multiplies the Conc check roll by two. Again, I'd limit the number of times you can use it each day or encounter. Or... just keep the ability as-is, but as the samurai progresses, add special effects (DC = 10+ 1/2 samurai level + 1/2 Con bonus). I mean effects like daze, stun (1 round), stun (1d4 rounds), knock off balance (no Dex bonus to AC for a round), etc. Or... just stick with it and assume that once characters get multiple attacks in a round, they'll use focused strike less often except for teh few occasions they meet enemies with very high AC. Then the extra attack bonus will reallly help. In any case, I like teh focused strike idea. I'd find a samurai [i]you[/i] like and stick with it. And unless your campaign is historical Japan, just make the samurai in the image you want him. OA is one of the few venues in D&D where people really focus on the historicity of the goods. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
(Another) Samurai Core Class
Top