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General Tabletop Discussion
Character Builds & Optimization
another scout-dervish build, with chili
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4634798" data-attributes="member: 35909"><p>I'm pretty sure that like Sudden Strike, Skirmish counts as sneak attack dice for all purposes and such, could be wrong. If so, it's a reasonable houserule to run by the DM.</p><p></p><p>As for full attacks...you have all the way up to perfect two-weapon fighting. You are adding a fistful of skirmish dice to basically every damage roll you make. You only benefit from those off-hand attacks if you can full attack (generally, there are various feats and such to get around this). So...you want to full attack. As much as possible. That's it, really.</p><p></p><p>For some other advice: You're epic. You have NO excuse to not be able to fly, and if you expect to melee enemies, you'd better be able to. At least get the boots of flying for 3/day or a wand if not an item for at will flight. You should also be able to deal with invisibility, fighting foes attacking from other planes of existence (like a wizard with blink or ethereal jaunt + transdimensional spell), and various other magics that will be plentiful by that level. A way to reduce miss chance, even the humble Blind Fight feat, may be worthwhile.</p><p></p><p>You rely on mobility a lot, so you NEED a means of freedom of movement. I know scout gives it eventually, but you're not that high level in it yet. I'd say just plop down the cash for the ring and have it constantly, but at the least get a Vest of Free Movement (MIC, part of the Fleet Warrior's Array item set, all of which may be useful to you). It gives you 3/day freedom of movement as the spell for 3 rounds, swift action to activate. And costs ~1/3 what the ring does.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4634798, member: 35909"] I'm pretty sure that like Sudden Strike, Skirmish counts as sneak attack dice for all purposes and such, could be wrong. If so, it's a reasonable houserule to run by the DM. As for full attacks...you have all the way up to perfect two-weapon fighting. You are adding a fistful of skirmish dice to basically every damage roll you make. You only benefit from those off-hand attacks if you can full attack (generally, there are various feats and such to get around this). So...you want to full attack. As much as possible. That's it, really. For some other advice: You're epic. You have NO excuse to not be able to fly, and if you expect to melee enemies, you'd better be able to. At least get the boots of flying for 3/day or a wand if not an item for at will flight. You should also be able to deal with invisibility, fighting foes attacking from other planes of existence (like a wizard with blink or ethereal jaunt + transdimensional spell), and various other magics that will be plentiful by that level. A way to reduce miss chance, even the humble Blind Fight feat, may be worthwhile. You rely on mobility a lot, so you NEED a means of freedom of movement. I know scout gives it eventually, but you're not that high level in it yet. I'd say just plop down the cash for the ring and have it constantly, but at the least get a Vest of Free Movement (MIC, part of the Fleet Warrior's Array item set, all of which may be useful to you). It gives you 3/day freedom of movement as the spell for 3 rounds, swift action to activate. And costs ~1/3 what the ring does. [/QUOTE]
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another scout-dervish build, with chili
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