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Another "second-guess the paladin" thread
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<blockquote data-quote="Sir Whiskers" data-source="post: 1531586" data-attributes="member: 6941"><p>I would argue that this is a slippery slope that should be avoided in most campaigns. Duty bound to impose whose order? Who decides what rules should be enforced? To whom can others appeal if they feel the paladin is not acting appropriately? How do we keep the paladin from becoming judge, jury, and executioner? Given how readily players resort to violence (in-game) to solve problems (and how many players get a charge out of being the baddest guy in town) I can easily see a paladin character who takes this path essentially changing from lawful good to lawful evil, dedicated to imposing his/her version of "good" on others.</p><p></p><p>OTOH, in a campaign with a lot of gray areas, this could be an excellent role-playing hook for the paladin character. When should he step in and enforce order? How does he deal with unintended consequences? What if he makes a mistake and an innocent person is hurt? How does he avoid being corrupted by the power to bend others to his will? Within that context, I think this could be an interesting addition to a campaign.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1531586, member: 6941"] I would argue that this is a slippery slope that should be avoided in most campaigns. Duty bound to impose whose order? Who decides what rules should be enforced? To whom can others appeal if they feel the paladin is not acting appropriately? How do we keep the paladin from becoming judge, jury, and executioner? Given how readily players resort to violence (in-game) to solve problems (and how many players get a charge out of being the baddest guy in town) I can easily see a paladin character who takes this path essentially changing from lawful good to lawful evil, dedicated to imposing his/her version of "good" on others. OTOH, in a campaign with a lot of gray areas, this could be an excellent role-playing hook for the paladin character. When should he step in and enforce order? How does he deal with unintended consequences? What if he makes a mistake and an innocent person is hurt? How does he avoid being corrupted by the power to bend others to his will? Within that context, I think this could be an interesting addition to a campaign. [/QUOTE]
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Another "second-guess the paladin" thread
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