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Another shot at a 4e monk
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<blockquote data-quote="Vordimir" data-source="post: 4327129" data-attributes="member: 62634"><p>I have most of the rest of the power list worked out, it just needs balancing with the other classes and seems to take a lot more time typing out and finalizing than I initially thought. I'll update as I can. I also have some thoughts as to some possible paragon paths as well as potential stats for monk weapons. The multiclass feat should be pretty simple and in line with the other striker classes. Training in the insight skill and 1/encounter use of flurry of blows, the question is whether it should include some limited form of the Improved Unarmed Strike feature as well.</p><p></p><p>The damage die on unarmed attack might want to be d8's instead of d6's as well. Having it structured this way makes fists not as good as weapons on critical hits, but better on powers that have x[W] damages of more than one. Also losing the added benefits of magic weapons (flaming, thundering, whatever) is a rather morphous value, so it is hard to determine where the die value should go.</p><p></p><p>If anyone has thoughts or suggestions on what I have so far or where I should go with what I have left to do I would love to hear them.</p></blockquote><p></p>
[QUOTE="Vordimir, post: 4327129, member: 62634"] I have most of the rest of the power list worked out, it just needs balancing with the other classes and seems to take a lot more time typing out and finalizing than I initially thought. I'll update as I can. I also have some thoughts as to some possible paragon paths as well as potential stats for monk weapons. The multiclass feat should be pretty simple and in line with the other striker classes. Training in the insight skill and 1/encounter use of flurry of blows, the question is whether it should include some limited form of the Improved Unarmed Strike feature as well. The damage die on unarmed attack might want to be d8's instead of d6's as well. Having it structured this way makes fists not as good as weapons on critical hits, but better on powers that have x[W] damages of more than one. Also losing the added benefits of magic weapons (flaming, thundering, whatever) is a rather morphous value, so it is hard to determine where the die value should go. If anyone has thoughts or suggestions on what I have so far or where I should go with what I have left to do I would love to hear them. [/QUOTE]
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Another shot at a 4e monk
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