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Another silly monster: The Typodaemon (Type 0 Demon)
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<blockquote data-quote="DnDChick" data-source="post: 2149582" data-attributes="member: 54"><p>Enjoy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Typodaemon (Type 0 Demon)</strong></p><p><strong>Small Outsider (Chaotic, Demon, Evil, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 2d8+2 (11 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 16 (+1 small, +2 Dex, +3 natural), touch 13, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +2/-3</p><p><strong>Attack:</strong> Claw +2 melee (1d4-1)</p><p><strong>Full Attack:</strong> Claw +2 melee (1d4-1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Errata</p><p><strong>Special Qualities:</strong> Demon qualities</p><p><strong>Saves:</strong> Fort +4, Ref +5, Will +3</p><p><strong>Abilities:</strong> Str 8, Dex 14, Con 13, Int 6, Wis 10, Cha 16</p><p><strong>Skills:</strong> Bluff +9, Decipher Script +4, Diplomacy +5, Forgery +4, Intimidate +5, Knowledge (arcana) +4, Knowledge (the planes) +4, Move Silently +8</p><p><strong>Feats:</strong> Dodge</p><p><strong>Environment:</strong> Any land and underground</p><p><strong>Organization:</strong> Swarm (2d6)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 3-6 HD (Small)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>This creeture is gremlin-like with a skinny bodee, over-long armz and legs, and a large rond hed.</em></p><p></p><p>Typodaemons are small deemunz taht are the bane of a wizard’s existance. They are generally unclothd and apear completely sexless. Typodaemons are calpable of speech, but everythin they say is garbled and imcomprishnsible.</p><p></p><p><strong> Combat</strong></p><p>Typodaemons ushully don’t attak, prefeering instead to hide and let their errata ability destroy the scrollz and speelbooks of their enemeez. If diskovered, they defind thelmsalves with their claws.</p><p></p><p><strong>Errata (Su):</strong> Any written text that comes within 20 feet of a typodaemon must succedd on a DC 14 Will save or be magically altared. Words will become horiblly missspelt, rendering the text practically unreidible. This ability can altar non-magical texts, maps, scrolls, wizards’ spelllboks, runic inscripshens on wepens—any written tixt of any kend. Any text effectad by a typodaemon’s erratta ability effectively becoms permanintly useles. On very rare occasions, this ability will cause a text to degenrate so badly that attj jfigmgl hkhjhlfug fdigfl fjfldaerunmneptp fjopew.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 2149582, member: 54"] Enjoy! :) [b]Typodaemon (Type 0 Demon) Small Outsider (Chaotic, Demon, Evil, Extraplanar) Hit Dice:[/b] 2d8+2 (11 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 16 (+1 small, +2 Dex, +3 natural), touch 13, flat-footed 14 [b]Base Attack/Grapple:[/b] +2/-3 [b]Attack:[/b] Claw +2 melee (1d4-1) [b]Full Attack:[/b] Claw +2 melee (1d4-1) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Errata [b]Special Qualities:[/b] Demon qualities [b]Saves:[/b] Fort +4, Ref +5, Will +3 [b]Abilities:[/b] Str 8, Dex 14, Con 13, Int 6, Wis 10, Cha 16 [b]Skills:[/b] Bluff +9, Decipher Script +4, Diplomacy +5, Forgery +4, Intimidate +5, Knowledge (arcana) +4, Knowledge (the planes) +4, Move Silently +8 [b]Feats:[/b] Dodge [b]Environment:[/b] Any land and underground [b]Organization:[/b] Swarm (2d6) [b]Challenge Rating:[/b] 2 [b]Treasure:[/b] None [b]Alignment:[/b] Always chaotic evil [b]Advancement:[/b] 3-6 HD (Small) [b]Level Adjustment:[/b] — [i]This creeture is gremlin-like with a skinny bodee, over-long armz and legs, and a large rond hed.[/i] Typodaemons are small deemunz taht are the bane of a wizard’s existance. They are generally unclothd and apear completely sexless. Typodaemons are calpable of speech, but everythin they say is garbled and imcomprishnsible. [b] Combat[/b] Typodaemons ushully don’t attak, prefeering instead to hide and let their errata ability destroy the scrollz and speelbooks of their enemeez. If diskovered, they defind thelmsalves with their claws. [b]Errata (Su):[/b] Any written text that comes within 20 feet of a typodaemon must succedd on a DC 14 Will save or be magically altared. Words will become horiblly missspelt, rendering the text practically unreidible. This ability can altar non-magical texts, maps, scrolls, wizards’ spelllboks, runic inscripshens on wepens—any written tixt of any kend. Any text effectad by a typodaemon’s erratta ability effectively becoms permanintly useles. On very rare occasions, this ability will cause a text to degenrate so badly that attj jfigmgl hkhjhlfug fdigfl fjfldaerunmneptp fjopew. [/QUOTE]
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Another silly monster: The Typodaemon (Type 0 Demon)
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