Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another skill challenge solution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Starfox" data-source="post: 4280866" data-attributes="member: 2303"><p>I was going to post something much like this, but the boards swallowed my post.</p><p></p><p>Anyway, I like your proposed system. The standard system suffered because it made "aid other" almost a required activity if you didn't have a 75% chance to succeed. Which ran directly counter to the "activate all the players" idea of skill challenges.</p><p></p><p>Making this scale for more complex challenges needs more work, tough. </p><p></p><p>TORG had a Dramatic Skill Resolution System that was somewhat like Skill Challenges yet very different. I'm writing it out here in abbreviated form to give inspiration.</p><p></p><p>* You always had 10 rounds to complete the task. 10 rounds was a good static time in TORG, where rounds went by pretty quick; it might be so for D&D too,</p><p></p><p>* Dramatic Skill resolution had 4 required steps, and the situation changed as you completed each step. Say you wanted to escape a room filling with water in four easy steps. (Using 3.0 skill names because they come easier to me)</p><p></p><p>A: Reach up to the sluice controls (Climb, Strength (for lifting))</p><p>B: Open the drainage hole (Strength to lift the plug). </p><p>C: Close the sluice gates (Disable device). Guards start shooting through the now dry sluice gates.</p><p>D: Open the door once the water has drained out sufficiently (Strength with a decreasing difficulty for each round)</p><p></p><p>In this case, the timer would stop once you completed step C, replacing it with a threat of getting shot from above. For added fun, add a constrictor snake you have to fight in the pit.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4280866, member: 2303"] I was going to post something much like this, but the boards swallowed my post. Anyway, I like your proposed system. The standard system suffered because it made "aid other" almost a required activity if you didn't have a 75% chance to succeed. Which ran directly counter to the "activate all the players" idea of skill challenges. Making this scale for more complex challenges needs more work, tough. TORG had a Dramatic Skill Resolution System that was somewhat like Skill Challenges yet very different. I'm writing it out here in abbreviated form to give inspiration. * You always had 10 rounds to complete the task. 10 rounds was a good static time in TORG, where rounds went by pretty quick; it might be so for D&D too, * Dramatic Skill resolution had 4 required steps, and the situation changed as you completed each step. Say you wanted to escape a room filling with water in four easy steps. (Using 3.0 skill names because they come easier to me) A: Reach up to the sluice controls (Climb, Strength (for lifting)) B: Open the drainage hole (Strength to lift the plug). C: Close the sluice gates (Disable device). Guards start shooting through the now dry sluice gates. D: Open the door once the water has drained out sufficiently (Strength with a decreasing difficulty for each round) In this case, the timer would stop once you completed step C, replacing it with a threat of getting shot from above. For added fun, add a constrictor snake you have to fight in the pit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another skill challenge solution
Top