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*Pathfinder & Starfinder
Another solid article - Strongholds
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<blockquote data-quote="Riastlin" data-source="post: 5436376" data-attributes="member: 94022"><p>I too liked the article.</p><p> </p><p>I agree though that some of the bonuses and DCs should be tweaked. +2/tier doesn't seem that bad for the skill bonuses, particularly since if the players start to abuse it, the DM can simply set up the campaign so that they cannot always make their important checks in the stronghold.</p><p> </p><p>The DC's based on level of creature seemed just odd though. If anything, I would say that the DC should based upon the level of the creature that made the lock, wall, etc. That way its no longer as easy for the level 1 goblin to climb the wall as it is for the level 20 fomorian. </p><p> </p><p>As for Bigby's, I think its almost better served as an expansion to an existing stronghold. I can imagine the 300 square limit being used up pretty quickly, particularly if you want to have some of the "special" rooms and multiple levels. Bigby's would be a decent way to expand the stronghold though. Though, I suppose you could still expand it anyway, and I also like the above suggestion of just giving the stronghold a gp cost per square and letting the PC(s) decide how much they want to spend. After all, that's more or less how building a house works (not exact I realize, but fairly close).</p><p> </p><p>The important part of the article though in my mind was that it provides a good flavorful option for both players and DMs, backing it up with a little bit of crunch, while leaving plenty of room for individual groups to customize the rules as befits their particular style. Plus, it makes the Lair Items in AV2 actually useful. Now, if only I could convince my players to show an interest in something like this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Riastlin, post: 5436376, member: 94022"] I too liked the article. I agree though that some of the bonuses and DCs should be tweaked. +2/tier doesn't seem that bad for the skill bonuses, particularly since if the players start to abuse it, the DM can simply set up the campaign so that they cannot always make their important checks in the stronghold. The DC's based on level of creature seemed just odd though. If anything, I would say that the DC should based upon the level of the creature that made the lock, wall, etc. That way its no longer as easy for the level 1 goblin to climb the wall as it is for the level 20 fomorian. As for Bigby's, I think its almost better served as an expansion to an existing stronghold. I can imagine the 300 square limit being used up pretty quickly, particularly if you want to have some of the "special" rooms and multiple levels. Bigby's would be a decent way to expand the stronghold though. Though, I suppose you could still expand it anyway, and I also like the above suggestion of just giving the stronghold a gp cost per square and letting the PC(s) decide how much they want to spend. After all, that's more or less how building a house works (not exact I realize, but fairly close). The important part of the article though in my mind was that it provides a good flavorful option for both players and DMs, backing it up with a little bit of crunch, while leaving plenty of room for individual groups to customize the rules as befits their particular style. Plus, it makes the Lair Items in AV2 actually useful. Now, if only I could convince my players to show an interest in something like this. :) [/QUOTE]
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Another solid article - Strongholds
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