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Another solid article - Strongholds
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<blockquote data-quote="Scribble" data-source="post: 5436535" data-attributes="member: 23977"><p>It's possible these rules ARE half finished simply because they're in the Unearthed Arcana section...</p><p></p><p>Meaning they might have been suggested, and even researched as a full blown article or rules element, but they couldn't find a sufficient way to work them into the rules base as a whole, so rather then bury them in the vault of forgotten rules they get put into UA for us to do with as we please.</p><p></p><p></p><p>I like articles like this... I've had a sort of love hate relationship with the idea of rules balance, and "core" rules systems...</p><p></p><p>On the one hand, I like the fact that when running the game, balance and core rules means I'm not sorting through a confusing mess looking for the right way to rule something, and I have an idea on how tough a situation is..</p><p></p><p>But on the other, one of my favorite things about the old 2e and previous Dragons was the sense of wonder I got when opening an issue for the first time... You never really knew WHAT to expect.</p><p></p><p>Now I can open an article and pretty much always expect some feats- some items, some powers, etc...</p><p></p><p>Overall I prefer the benefits I gain, but miss the wonder...</p><p></p><p>The UA articles add a little of that back.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5436535, member: 23977"] It's possible these rules ARE half finished simply because they're in the Unearthed Arcana section... Meaning they might have been suggested, and even researched as a full blown article or rules element, but they couldn't find a sufficient way to work them into the rules base as a whole, so rather then bury them in the vault of forgotten rules they get put into UA for us to do with as we please. I like articles like this... I've had a sort of love hate relationship with the idea of rules balance, and "core" rules systems... On the one hand, I like the fact that when running the game, balance and core rules means I'm not sorting through a confusing mess looking for the right way to rule something, and I have an idea on how tough a situation is.. But on the other, one of my favorite things about the old 2e and previous Dragons was the sense of wonder I got when opening an issue for the first time... You never really knew WHAT to expect. Now I can open an article and pretty much always expect some feats- some items, some powers, etc... Overall I prefer the benefits I gain, but miss the wonder... The UA articles add a little of that back. [/QUOTE]
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Another solid article - Strongholds
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