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*Pathfinder & Starfinder
Another solid article - Strongholds
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5436660" data-attributes="member: 82106"><p>I'm not a fan of the level scaled DCs for things either, but the article is cool and has some nice ideas. Numbers can always be tweaked anyway. Personally I think I'd make things like lock DCs dependent on how much you spend on them. You want the super duper extra good DC27 locks, well you spend some extra gold. Otherwise you can have the ordinary DC20 locks. Or you can spend way more and have the ultra magical fiendish DC40 locks that are made to keep out the god of thieves.</p><p></p><p>As for scaling the skill bonuses in rooms by tier. I disagree with that. This is a fundamental mistake in understanding skill bonuses. The to-hit bonus from Expertise scales by tier +1/+2/+3, but that is because it is working to offset an increasing disadvantage of faster scaling monster defense. With skill bonuses a +1 is equally useful at all levels. It always gives you a +5% chance of success, just as good at epic as it is at heroic. Of course static bonuses are not the most exciting things, so I agree I would probably also work other useful attributes of libraries and laboratories and such into the game, but these can be story elements and need not be all listed out in the article. I could easily see an article just for say wizards that talked about this stuff in more detail, and the same for other classes.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5436660, member: 82106"] I'm not a fan of the level scaled DCs for things either, but the article is cool and has some nice ideas. Numbers can always be tweaked anyway. Personally I think I'd make things like lock DCs dependent on how much you spend on them. You want the super duper extra good DC27 locks, well you spend some extra gold. Otherwise you can have the ordinary DC20 locks. Or you can spend way more and have the ultra magical fiendish DC40 locks that are made to keep out the god of thieves. As for scaling the skill bonuses in rooms by tier. I disagree with that. This is a fundamental mistake in understanding skill bonuses. The to-hit bonus from Expertise scales by tier +1/+2/+3, but that is because it is working to offset an increasing disadvantage of faster scaling monster defense. With skill bonuses a +1 is equally useful at all levels. It always gives you a +5% chance of success, just as good at epic as it is at heroic. Of course static bonuses are not the most exciting things, so I agree I would probably also work other useful attributes of libraries and laboratories and such into the game, but these can be story elements and need not be all listed out in the article. I could easily see an article just for say wizards that talked about this stuff in more detail, and the same for other classes. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Another solid article - Strongholds
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