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Another Sorceror class redesign question (not 4e...)
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<blockquote data-quote="Talomyr" data-source="post: 3736325" data-attributes="member: 50541"><p>That's pretty good re-tooling of the sorcerer. </p><p></p><p>From doing a similar re-work of the sorcerer a while ago myself, one watch out is the sorcerer that takes either the Infernal or Draconic Heritage option, and then takes Draconic Breath or Infernal Howl. A 1st level character that can "breathe" a 30' cone that does 2d6, 4/day is pretty stout. I went around that problem by saying that those particular heritage feats couldn't be taken until 3rd level.</p><p></p><p>Not that you asked, but here is what I did for my re-work.</p><p></p><p>1st Level: Gain Eschew Materials and a Heritage, lose Familiar.</p><p>5, 10, 15, 20th Level: Gain an additional Heritage feat.</p><p></p><p>Changed the hit die to d6 (these guy didn't spend all of their time reading books like the wizard and I figure they should at least have the same hit die as a commoner).</p><p></p><p>Skill Points stay the same, add in Use Magical Device as a class skill.</p><p></p><p>Maintain the same spell list - this really isn't that limiting for my group, we have lots o' books to use.</p></blockquote><p></p>
[QUOTE="Talomyr, post: 3736325, member: 50541"] That's pretty good re-tooling of the sorcerer. From doing a similar re-work of the sorcerer a while ago myself, one watch out is the sorcerer that takes either the Infernal or Draconic Heritage option, and then takes Draconic Breath or Infernal Howl. A 1st level character that can "breathe" a 30' cone that does 2d6, 4/day is pretty stout. I went around that problem by saying that those particular heritage feats couldn't be taken until 3rd level. Not that you asked, but here is what I did for my re-work. 1st Level: Gain Eschew Materials and a Heritage, lose Familiar. 5, 10, 15, 20th Level: Gain an additional Heritage feat. Changed the hit die to d6 (these guy didn't spend all of their time reading books like the wizard and I figure they should at least have the same hit die as a commoner). Skill Points stay the same, add in Use Magical Device as a class skill. Maintain the same spell list - this really isn't that limiting for my group, we have lots o' books to use. [/QUOTE]
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